Enfusion Script API
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Game Member List

This is the complete list of members for Game, including all inherited members.

ApplySettingsPreset()Game
BeginPreload(notnull BaseWorld world, vector pos, float radius, int maxTime_sec=60)Game
CreateLoadingAnim(WorkspaceWidget workspaceWidget)Game
FindEntity(string name)Game
GetBackendApi()Game
GetBackendDebugApi()Game
GetBuildTime()Game
GetBuildVersion()Game
GetDefaultGameConfigs()Game
GetEngineUserSettings()Game
GetGameUserSettings()Game
GetInputManager()Game
GetLoadTime()Game
GetMenuManager()Game
GetMenuPreset()Game
GetPlatformService()Game
GetRestApi()Game
GetScriptModule()Game
GetWorkspace()Game
GetWorld()Game
GetWorldEditor()Game
GetWorldEntity()Game
GetWorldFile()Game
HostGameConfig()Game
InPlayMode()Game
IsDev()Gamestatic
IsPlayingCinematic()Game
IsPreloadFinished()Game
IsSaveStorageAvailable()Game
m_InputManagerGameprotected
m_MenuManagerGameprotected
m_WorkspaceWidgetGameprotected
m_WorldGameprotected
OnAfterInit(BaseWorld world)Game
OnEvent(EventType eventTypeId, Tuple params)Game
OnGameEnd()Game
OnGamepadConnectionStatus(bool isConnected)Game
OnGameStart()Game
OnInputDeviceIsGamepadEvent(bool isGamepad)Game
OnInputDeviceUserChangedEvent(EInputDeviceType oldDevice, EInputDeviceType newDevice)Game
OnUpdate(BaseWorld world, float timeslice)Game
OnUserSettingsChangedEvent()Game
OnWindowResize(int w, int h, bool windowed)Game
OnWorldPostProcess(World world)Game
OnWorldPostSimulatePhysics(float timeSlice)Game
OnWorldSimulatePhysics(float timeSlice)Game
PlayGameConfig(ResourceName sResource, string addonsList)Game
ReadGameConfig(string sResource)Game
ReloadFailureAddons(out notnull array< string > addons)Game
RequestClose()Game
RequestReload(array< string > addonGUIDs=null)Game
SaveUserSettings()Game
SpawnEntity(TypeName typeName, BaseWorld world=null, EntitySpawnParams params=null)Game
SpawnEntityPrefab(notnull Resource templateResource, BaseWorld world=null, EntitySpawnParams params=null)Game
StartCinematic(string name)Game
StopCinematic()Game
UserSettingsChanged()Game