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| static const int | NODE_REF_A |
| | Node A property index in connection data, it is a string.
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| static const int | NODE_REF_B |
| | Node B property index in connection data, it is a string.
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| static const int | PORT_A |
| | Port A property index in connection data, it is a string.
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| static const int | PORT_B |
| | Port B property index in connection data, it is a string.
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◆ GetPortFrom()
◆ GetPortTo()
◆ GetSelectedColor()
| proto external ref Color GraphNodeConnectionBase.GetSelectedColor |
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◆ GetUnselectedColor()
| proto external ref Color GraphNodeConnectionBase.GetUnselectedColor |
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◆ Render()
◆ SetSelectedColor()
| proto external void GraphNodeConnectionBase.SetSelectedColor |
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notnull Color | selectedColor | ) |
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◆ SetUnselectedColor()
| proto external void GraphNodeConnectionBase.SetUnselectedColor |
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notnull Color | selectedColor | ) |
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◆ NODE_REF_A
| const int GraphNodeConnectionBase.NODE_REF_A |
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static |
Node A property index in connection data, it is a string.
◆ NODE_REF_B
| const int GraphNodeConnectionBase.NODE_REF_B |
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static |
Node B property index in connection data, it is a string.
◆ PORT_A
| const int GraphNodeConnectionBase.PORT_A |
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static |
Port A property index in connection data, it is a string.
◆ PORT_B
| const int GraphNodeConnectionBase.PORT_B |
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static |
Port B property index in connection data, it is a string.
The documentation for this interface was generated from the following file:
- GameLib/generated/Graph/Connections/GraphNodeConnectionBase.c