Serves as both Application and Invitation.
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| proto external int | GetGroupId () |
| | Returns ID of the Group this application belongs to.
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| proto external GroupData | GetGroup () |
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| proto external int | GetId () |
| | Returns ID of the application.
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| proto external int | GetExpireIn () |
| | Returns the remaining number of seconds until expiration.
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| proto external UUID | GetGameIdentity () |
| | Returns game identity of the user the application / invitation belongs to.
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| proto external bool | IsInvitation () |
| | Returns whether this application was created by inviting a player or a player applying for membership.
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| proto external void | Approve (notnull BackendCallback pCallback) |
| | Approve the application. If the user hasn't reached maximum number of joined groups, they join the group.
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| proto external void | Reject (notnull BackendCallback pCallback) |
| | Reject the application. The user doesn't join the group.
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| proto external ref Managed | Clone () |
| | Return shallow copy of object, or null if it is not allowed (not public constructor)
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Serves as both Application and Invitation.
◆ Approve()
| proto external void GroupApplication.Approve |
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notnull BackendCallback | pCallback | ) |
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Approve the application. If the user hasn't reached maximum number of joined groups, they join the group.
◆ GetExpireIn()
| proto external int GroupApplication.GetExpireIn |
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Returns the remaining number of seconds until expiration.
◆ GetGameIdentity()
| proto external UUID GroupApplication.GetGameIdentity |
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Returns game identity of the user the application / invitation belongs to.
◆ GetGroup()
| proto external GroupData GroupApplication.GetGroup |
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◆ GetGroupId()
| proto external int GroupApplication.GetGroupId |
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Returns ID of the Group this application belongs to.
◆ GetId()
| proto external int GroupApplication.GetId |
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Returns ID of the application.
◆ IsInvitation()
| proto external bool GroupApplication.IsInvitation |
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Returns whether this application was created by inviting a player or a player applying for membership.
◆ Reject()
| proto external void GroupApplication.Reject |
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notnull BackendCallback | pCallback | ) |
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Reject the application. The user doesn't join the group.
The documentation for this interface was generated from the following file:
- GameLib/generated/online/groups/GroupApplication.c