Enfusion Script API
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InputMappingKeyData Interface Reference

Base class for input mapping key custom data config. More...

Inheritance diagram for InputMappingKeyData:
ScriptAndConfig Managed

Additional Inherited Members

- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Detailed Description

Base class for input mapping key custom data config.

Input Mapping config is set in project settings (.gproj file) in InputManagerSettings.UiMappings. This config can be accessible using INputManager.GetKeyUIMapping method

BaseContainer container = GetGame().GetInputManager().GetKeyUIMapping("keyboard:KC_G");
if (container)
{
container.Get("Data", data);
...
}
Definition BaseContainer.c:13
proto external bool Get(string varName, out void val)

The documentation for this interface was generated from the following file: