Enfusion Script API
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LightHandle Member List

This is the complete list of members for LightHandle, including all inherited members.

AddDynamicLight(notnull IEntity owner, LightType type, LightFlags flags, float radius, notnull Color color, float LV)LightHandlestatic
AddStaticLight(notnull BaseWorld world, LightType type, LightFlags flags, float radius, notnull Color color, float LV, vector origin, vector direction=vector.Zero)LightHandlestatic
ClearFlags(LightFlags flags)LightHandle
RemoveLight(notnull BaseWorld world)LightHandle
Set(notnull BaseWorld world, float radius, notnull Color color, float LV)LightHandle
SetCone(notnull BaseWorld world, float cone)LightHandle
SetDirection(notnull BaseWorld world, vector direction)LightHandle
SetFlags(LightFlags flags)LightHandle
SetIntensityEVClip(notnull BaseWorld world, float clipEV)LightHandle
SetLensFlareIndex(notnull BaseWorld world, int index)LightHandle
SetLensFlareOffset(notnull BaseWorld world, vector offset)LightHandle
SetLensFlareScale(notnull BaseWorld world, float scale)LightHandle
SetLensFlareType(notnull BaseWorld world, LightLensFlareType type)LightHandle
SetLightDistanceAtt(notnull BaseWorld world, float cone)LightHandle
SetNearPlane(notnull BaseWorld world, float nearPlane)LightHandle
SetPosition(notnull BaseWorld world, vector position)LightHandle
SetTexture(notnull BaseWorld world, ResourceName textureName)LightHandle
SetTransform(notnull BaseWorld world, vector[] transform)LightHandle
SetVolumeEffect(notnull BaseWorld world, float intensity, float offset, float scale)LightHandle
ToString()pointer