Enfusion Script API
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This is the complete list of members for LightHandle, including all inherited members.
AddDynamicLight(notnull IEntity owner, LightType type, LightFlags flags, float radius, notnull Color color, float LV) | LightHandle | static |
AddStaticLight(notnull BaseWorld world, LightType type, LightFlags flags, float radius, notnull Color color, float LV, vector origin, vector direction=vector.Zero) | LightHandle | static |
ClearFlags(LightFlags flags) | LightHandle | |
RemoveLight(notnull BaseWorld world) | LightHandle | |
Set(notnull BaseWorld world, float radius, notnull Color color, float LV) | LightHandle | |
SetCone(notnull BaseWorld world, float cone) | LightHandle | |
SetDirection(notnull BaseWorld world, vector direction) | LightHandle | |
SetFlags(LightFlags flags) | LightHandle | |
SetIntensityEVClip(notnull BaseWorld world, float clipEV) | LightHandle | |
SetLensFlareIndex(notnull BaseWorld world, int index) | LightHandle | |
SetLensFlareOffset(notnull BaseWorld world, vector offset) | LightHandle | |
SetLensFlareScale(notnull BaseWorld world, float scale) | LightHandle | |
SetLensFlareType(notnull BaseWorld world, LightLensFlareType type) | LightHandle | |
SetLightDistanceAtt(notnull BaseWorld world, float cone) | LightHandle | |
SetNearPlane(notnull BaseWorld world, float nearPlane) | LightHandle | |
SetPosition(notnull BaseWorld world, vector position) | LightHandle | |
SetTexture(notnull BaseWorld world, ResourceName textureName) | LightHandle | |
SetTransform(notnull BaseWorld world, vector[] transform) | LightHandle | |
SetVolumeEffect(notnull BaseWorld world, float intensity, float offset, float scale) | LightHandle | |
ToString() | pointer |