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void | CheckDependencies (BaseContainer mat, out bool issue) |
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map< string, ref array< string > > | GetTextureConnections () |
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void | CheckSlots (string slot, string suffix) |
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void | CheckDefaults (BaseContainer cont, out bool issue) |
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void | GetValue (BaseContainer cont, string varName, out string value) |
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void | CheckTextures (BaseContainer cont, out array< string > matTextures, out array< string > slots, bool checkSlot, out bool issue) |
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void | CheckExtremes (BaseContainer cont, float min, float max, out bool issue) |
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void | ValidateUVs (BaseContainer cont, float MinTiling, float MaxTiling, out bool issue) |
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◆ CheckDefaults()
◆ CheckDependencies()
◆ CheckExtremes()
◆ CheckSlots()
void MaterialValidatorUtils.CheckSlots |
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string | slot, |
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string | suffix ) |
◆ CheckTextures()
◆ GetTextureConnections()
◆ GetValue()
◆ ValidateUVs()
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateMaterialPlugin.c