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| void | CheckDependencies (BaseContainer mat, out MaterialValidatorResponse material_validator) |
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| map< string, ref array< string > > | GetTextureConnections () |
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| void | CheckSlots (string slot, string suffix, out MaterialValidatorResponse material_validator) |
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| void | CheckDefaults (BaseContainer cont, out MaterialValidatorResponse material_validator) |
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| void | GetValue (BaseContainer cont, string varName, out string value) |
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| void | CheckTextures (BaseContainer cont, out MaterialValidatorResponse material_validator) |
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| void | CheckExtremes (BaseContainer cont, float min, float max, out MaterialValidatorResponse material_validator) |
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| void | ValidateUVs (BaseContainer cont, float MinTiling, float MaxTiling, out MaterialValidatorResponse material_validator) |
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◆ CheckDefaults()
◆ CheckDependencies()
◆ CheckExtremes()
◆ CheckSlots()
◆ CheckTextures()
◆ GetTextureConnections()
| map< string, ref array< string > > MaterialValidatorUtils.GetTextureConnections |
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◆ GetValue()
◆ ValidateUVs()
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateMaterialPlugin.c