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Enfusion Script API
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This is the complete list of members for Math, including all inherited members.
| AbsFloat(float f) | Math | static |
| AbsInt(int i) | Math | static |
| Acos(float c) | Math | static |
| Asin(float s) | Math | static |
| Atan2(float y, float x) | Math | static |
| Ceil(float f) | Math | static |
| Clamp(float value, float min, float max) | Math | static |
| ClampInt(int value, int min, int max) | Math | static |
| Cos(float angleRad) | Math | static |
| DEG2RAD | Math | static |
| E | Math | static |
| Floor(float f) | Math | static |
| InverseLerp(float a, float b, float value) | Math | static |
| IsInRange(float value, float min, float max) | Math | static |
| IsInRangeSharp(float value, float min, float max) | Math | static |
| Lerp(float a, float b, float t) | Math | static |
| Log(float x) | Math | static |
| Log10(float x) | Math | static |
| Log2(float x) | Math | static |
| Map(float value, float fromLow, float fromHigh, float toLow, float toHigh) | Math | static |
| MapAngle(float value, float fFromRange=360, float fToLow=-180, float fToHigh=180) | Math | static |
| Max(float x, float y) | Math | static |
| Min(float x, float y) | Math | static |
| Mod(float v, float div) | Math | static |
| PerlinNoise(float x, float y=0, float z=0) | Math | static |
| PerlinNoise01(float x, float y=0, float z=0) | Math | static |
| PI | Math | static |
| PI2 | Math | static |
| PI_HALF | Math | static |
| Pow(float v, float power) | Math | static |
| RAD2DEG | Math | static |
| RandomFloat(float min, float max) | Math | static |
| RandomFloat01() | Math | static |
| RandomFloatInclusive(float min, float max) | Math | static |
| RandomGaussFloat(float sigma, float mean) | Math | static |
| RandomInt(int min, int max) | Math | static |
| RandomIntInclusive(int min, int max) | Math | static |
| Randomize(int seed) | Math | static |
| Repeat(float value, float range) | Math | static |
| Round(float f) | Math | static |
| SimplexNoise1D(float x) | Math | static |
| Sin(float angleRad) | Math | static |
| SmoothCD(float val, float target, inout float velocity, float smoothTime, float maxVelocity, float dt) | Math | static |
| SmoothCDPI2PI(float val, float target, inout float velocity, float smoothTime, float maxVelocity, float dt) | Math | static |
| SmoothSpring(float val, float target, inout float velocity, float spring, float damping, float dt) | Math | static |
| Sqrt(float val) | Math | static |
| Tan(float angleRad) | Math | static |