Enfusion Script API
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This is the complete list of members for Math, including all inherited members.
AbsFloat(float f) | Math | static |
AbsInt(int i) | Math | static |
Acos(float c) | Math | static |
Asin(float s) | Math | static |
Atan2(float y, float x) | Math | static |
Ceil(float f) | Math | static |
Clamp(float value, float min, float max) | Math | static |
ClampInt(int value, int min, int max) | Math | static |
Cos(float angleRad) | Math | static |
DEG2RAD | Math | static |
E | Math | static |
Floor(float f) | Math | static |
InverseLerp(float a, float b, float value) | Math | static |
IsInRange(float value, float min, float max) | Math | static |
IsInRangeSharp(float value, float min, float max) | Math | static |
Lerp(float a, float b, float t) | Math | static |
Log(float x) | Math | static |
Log10(float x) | Math | static |
Log2(float x) | Math | static |
Map(float value, float fromLow, float fromHigh, float toLow, float toHigh) | Math | static |
MapAngle(float value, float fFromRange=360, float fToLow=-180, float fToHigh=180) | Math | static |
Max(float x, float y) | Math | static |
Min(float x, float y) | Math | static |
Mod(float v, float div) | Math | static |
PerlinNoise(float x, float y=0, float z=0) | Math | static |
PerlinNoise01(float x, float y=0, float z=0) | Math | static |
PI | Math | static |
PI2 | Math | static |
PI_HALF | Math | static |
Pow(float v, float power) | Math | static |
RAD2DEG | Math | static |
RandomFloat(float min, float max) | Math | static |
RandomFloat01() | Math | static |
RandomFloatInclusive(float min, float max) | Math | static |
RandomGaussFloat(float sigma, float mean) | Math | static |
RandomInt(int min, int max) | Math | static |
RandomIntInclusive(int min, int max) | Math | static |
Randomize(int seed) | Math | static |
Repeat(float value, float range) | Math | static |
Round(float f) | Math | static |
SimplexNoise1D(float x) | Math | static |
Sin(float angleRad) | Math | static |
SmoothCD(float val, float target, inout float velocity, float smoothTime, float maxVelocity, float dt) | Math | static |
SmoothCDPI2PI(float val, float target, inout float velocity, float smoothTime, float maxVelocity, float dt) | Math | static |
SmoothSpring(float val, float target, inout float velocity, float spring, float damping, float dt) | Math | static |
Sqrt(float val) | Math | static |
Tan(float angleRad) | Math | static |