◆ OnApplyModifierBool()
| override bool NoiseCinematicTrackModifier.OnApplyModifierBool |
( |
float | time, |
|
|
bool | originalValue ) |
◆ OnApplyModifierFloat()
| override float NoiseCinematicTrackModifier.OnApplyModifierFloat |
( |
float | time, |
|
|
float | originalValue ) |
◆ OnApplyModifierInt()
| override int NoiseCinematicTrackModifier.OnApplyModifierInt |
( |
float | time, |
|
|
int | originalValue ) |
◆ OnApplyModifierVector()
| override vector NoiseCinematicTrackModifier.OnApplyModifierVector |
( |
float | time, |
|
|
vector | originalValue ) |
◆ Offset
| float NoiseCinematicTrackModifier.Offset |
◆ Speed
| float NoiseCinematicTrackModifier.Speed |
◆ Strength
| float NoiseCinematicTrackModifier.Strength |
The documentation for this interface was generated from the following file:
- GameLib/cinematics/NoiseCinematicTrackModifier.c