◆ OnApplyModifierBool()
override bool NoiseCinematicTrackModifier.OnApplyModifierBool |
( |
float | time, |
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bool | originalValue ) |
◆ OnApplyModifierFloat()
override float NoiseCinematicTrackModifier.OnApplyModifierFloat |
( |
float | time, |
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float | originalValue ) |
◆ OnApplyModifierInt()
override int NoiseCinematicTrackModifier.OnApplyModifierInt |
( |
float | time, |
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int | originalValue ) |
◆ OnApplyModifierVector()
override vector NoiseCinematicTrackModifier.OnApplyModifierVector |
( |
float | time, |
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|
vector | originalValue ) |
◆ Offset
float NoiseCinematicTrackModifier.Offset |
◆ Speed
float NoiseCinematicTrackModifier.Speed |
◆ Strength
float NoiseCinematicTrackModifier.Strength |
The documentation for this interface was generated from the following file:
- GameLib/cinematics/NoiseCinematicTrackModifier.c