Enfusion Script API
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Physics Member List

This is the complete list of members for Physics, including all inherited members.

AddGeom(string name, PhysicsGeom geom, vector frame[4], string material, int interactionLayer)Physics
ApplyForce(vector force)Physics
ApplyForceAt(vector pos, vector force)Physics
ApplyImpulse(vector impulse)Physics
ApplyImpulseAt(vector pos, vector impulse)Physics
ApplyTorque(vector torque)Physics
ChangeSimulationState(SimulationState simState)Physics
ClearForces()Physics
CreateDynamic(notnull IEntity ent, float mass, int layerMask=0xffffffff)Physicsstatic
CreateDynamicEx(notnull IEntity ent, vector centerOfMass, float mass, PhysicsGeomDef geoms[])Physicsstatic
CreateGhostEx(notnull IEntity ent, PhysicsGeomDef geoms[])Physicsstatic
CreateStatic(notnull IEntity ent, int layerMask=0xffffffff)Physicsstatic
CreateStaticEx(notnull IEntity ent, PhysicsGeomDef geoms[])Physicsstatic
Destroy()Physics
EnableCCD(float maxMotion, float sphereCastRadius)Physics
EnableGravity(bool enable)Physics
GetAngularVelocity()Physics
GetCenterOfMass()Physics
GetDirectWorldTransform(out vector mat[4])Physics
GetGeom(string name)Physics
GetGeomDirectBounds(int index, out vector min, out vector max)Physics
GetGeomDirectPosition(int index)Physics
GetGeomDirectTransform(int index, out vector mat[4])Physics
GetGeomInteractionLayer(int index)Physics
GetGeomPosition(int index)Physics
GetGeomSurfaces(int index, notnull out array< SurfaceProperties > surfaces)Physics
GetGeomTransform(int index, out vector mat[4])Physics
GetGeomWorldBounds(int index, out vector min, out vector max)Physics
GetGeomWorldPosition(int index)Physics
GetGeomWorldTransform(int index, out vector mat[4])Physics
GetInteractionLayer()Physics
GetMass()Physics
GetNumGeoms()Physics
GetResponseIndex()Physics
GetSimulationState()Physics
GetTotalForce()Physics
GetTotalTorque()Physics
GetVelocity()Physics
GetVelocityAt(vector pos)Physics
GetWorldTransform(out vector mat[4])Physics
IsActive()Physics
IsDynamic()Physics
IsKinematic()Physics
SetActive(ActiveState act)Physics
SetAngularVelocity(vector velocity)Physics
SetDamping(float linearDamping, float angularDamping)Physics
SetGeomInteractionLayer(int index, int mask)Physics
SetInertiaTensorV(vector v)Physics
SetInteractionLayer(int mask)Physics
SetLinearFactor(vector linearFactor)Physics
SetMass(float mass)Physics
SetResponseIndex(int responseIndex)Physics
SetSleepingTreshold(float linearTreshold, float angularTreshold)Physics
SetTargetMatrix(vector matrix[4], float timeslice)Physics
SetVelocity(vector velocity)Physics
STANDARD_GRAVITYPhysicsstatic
ToString()pointer
UpdateGeometries(int interactionLayerAnd=0xffffffff, int interactionLayerOr=0)Physics
VGravityPhysicsstatic