Enfusion Script API
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This is the complete list of members for Physics, including all inherited members.
AddGeom(string name, PhysicsGeom geom, vector frame[4], string material, int interactionLayer) | Physics | |
ApplyForce(vector force) | Physics | |
ApplyForceAt(vector pos, vector force) | Physics | |
ApplyImpulse(vector impulse) | Physics | |
ApplyImpulseAt(vector pos, vector impulse) | Physics | |
ApplyTorque(vector torque) | Physics | |
ChangeSimulationState(SimulationState simState) | Physics | |
ClearForces() | Physics | |
CreateDynamic(notnull IEntity ent, float mass, int layerMask=0xffffffff) | Physics | static |
CreateDynamicEx(notnull IEntity ent, vector centerOfMass, float mass, PhysicsGeomDef geoms[]) | Physics | static |
CreateGhostEx(notnull IEntity ent, PhysicsGeomDef geoms[]) | Physics | static |
CreateStatic(notnull IEntity ent, int layerMask=0xffffffff) | Physics | static |
CreateStaticEx(notnull IEntity ent, PhysicsGeomDef geoms[]) | Physics | static |
Destroy() | Physics | |
EnableCCD(float maxMotion, float sphereCastRadius) | Physics | |
EnableGravity(bool enable) | Physics | |
GetAngularVelocity() | Physics | |
GetCenterOfMass() | Physics | |
GetDirectWorldTransform(out vector mat[4]) | Physics | |
GetGeom(string name) | Physics | |
GetGeomDirectBounds(int index, out vector min, out vector max) | Physics | |
GetGeomDirectPosition(int index) | Physics | |
GetGeomDirectTransform(int index, out vector mat[4]) | Physics | |
GetGeomInteractionLayer(int index) | Physics | |
GetGeomPosition(int index) | Physics | |
GetGeomSurfaces(int index, notnull out array< SurfaceProperties > surfaces) | Physics | |
GetGeomTransform(int index, out vector mat[4]) | Physics | |
GetGeomWorldBounds(int index, out vector min, out vector max) | Physics | |
GetGeomWorldPosition(int index) | Physics | |
GetGeomWorldTransform(int index, out vector mat[4]) | Physics | |
GetInteractionLayer() | Physics | |
GetMass() | Physics | |
GetNumGeoms() | Physics | |
GetResponseIndex() | Physics | |
GetSimulationState() | Physics | |
GetTotalForce() | Physics | |
GetTotalTorque() | Physics | |
GetVelocity() | Physics | |
GetVelocityAt(vector pos) | Physics | |
GetWorldTransform(out vector mat[4]) | Physics | |
IsActive() | Physics | |
IsDynamic() | Physics | |
IsKinematic() | Physics | |
KMH2MS | Physics | static |
MS2KMH | Physics | static |
SetActive(ActiveState act) | Physics | |
SetAngularVelocity(vector velocity) | Physics | |
SetDamping(float linearDamping, float angularDamping) | Physics | |
SetGeomInteractionLayer(int index, int mask) | Physics | |
SetInertiaTensorV(vector v) | Physics | |
SetInteractionLayer(int mask) | Physics | |
SetLinearFactor(vector linearFactor) | Physics | |
SetMass(float mass) | Physics | |
SetResponseIndex(int responseIndex) | Physics | |
SetSleepingTreshold(float linearTreshold, float angularTreshold) | Physics | |
SetTargetMatrix(vector matrix[4], float timeslice) | Physics | |
SetVelocity(vector velocity) | Physics | |
STANDARD_GRAVITY | Physics | static |
ToString() | pointer | |
UpdateGeometries(int interactionLayerAnd=0xffffffff, int interactionLayerOr=0) | Physics | |
VGravity | Physics | static |