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Enfusion Script API
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This is the complete list of members for Physics, including all inherited members.
| AddGeom(string name, PhysicsGeom geom, vector frame[4], string material, int interactionLayer) | Physics | |
| ApplyForce(vector force) | Physics | |
| ApplyForceAt(vector pos, vector force) | Physics | |
| ApplyImpulse(vector impulse) | Physics | |
| ApplyImpulseAt(vector pos, vector impulse) | Physics | |
| ApplyTorque(vector torque) | Physics | |
| ChangeSimulationState(SimulationState simState) | Physics | |
| ClearForces() | Physics | |
| CreateDynamic(notnull IEntity ent, float mass, int layerMask=0xffffffff) | Physics | static |
| CreateDynamicEx(notnull IEntity ent, vector centerOfMass, float mass, PhysicsGeomDef geoms[]) | Physics | static |
| CreateGhostEx(notnull IEntity ent, PhysicsGeomDef geoms[]) | Physics | static |
| CreateStatic(notnull IEntity ent, int layerMask=0xffffffff) | Physics | static |
| CreateStaticEx(notnull IEntity ent, PhysicsGeomDef geoms[]) | Physics | static |
| Destroy() | Physics | |
| EnableCCD(float maxMotion, float sphereCastRadius) | Physics | |
| EnableGravity(bool enable) | Physics | |
| GetAngularVelocity() | Physics | |
| GetCenterOfMass() | Physics | |
| GetDirectWorldTransform(out vector mat[4]) | Physics | |
| GetGeom(string name) | Physics | |
| GetGeomDirectBounds(int index, out vector min, out vector max) | Physics | |
| GetGeomDirectPosition(int index) | Physics | |
| GetGeomDirectTransform(int index, out vector mat[4]) | Physics | |
| GetGeomInteractionLayer(int index) | Physics | |
| GetGeomPosition(int index) | Physics | |
| GetGeomSurfaces(int index, notnull out array< SurfaceProperties > surfaces) | Physics | |
| GetGeomTransform(int index, out vector mat[4]) | Physics | |
| GetGeomWorldBounds(int index, out vector min, out vector max) | Physics | |
| GetGeomWorldPosition(int index) | Physics | |
| GetGeomWorldTransform(int index, out vector mat[4]) | Physics | |
| GetInteractionLayer() | Physics | |
| GetMass() | Physics | |
| GetNumGeoms() | Physics | |
| GetResponseIndex() | Physics | |
| GetSimulationState() | Physics | |
| GetTotalForce() | Physics | |
| GetTotalTorque() | Physics | |
| GetVelocity() | Physics | |
| GetVelocityAt(vector pos) | Physics | |
| GetWorldTransform(out vector mat[4]) | Physics | |
| HasInteractionEnabled(int mask) | Physics | |
| IsActive() | Physics | |
| IsDynamic() | Physics | |
| IsKinematic() | Physics | |
| KMH2MS | Physics | static |
| MS2KMH | Physics | static |
| SetActive(ActiveState act) | Physics | |
| SetAngularVelocity(vector velocity) | Physics | |
| SetDamping(float linearDamping, float angularDamping) | Physics | |
| SetGeomInteractionLayer(int index, int mask) | Physics | |
| SetInertiaTensorV(vector v) | Physics | |
| SetInteractionLayer(int mask) | Physics | |
| SetLinearFactor(vector linearFactor) | Physics | |
| SetMass(float mass) | Physics | |
| SetResponseIndex(int responseIndex) | Physics | |
| SetSleepingTreshold(float linearTreshold, float angularTreshold) | Physics | |
| SetTargetMatrix(vector matrix[4], float timeslice) | Physics | |
| SetVelocity(vector velocity) | Physics | |
| STANDARD_GRAVITY | Physics | static |
| ToString() | pointer | |
| UpdateGeometries(int interactionLayerAnd=0xffffffff, int interactionLayerOr=0) | Physics | |
| VGravity | Physics | static |