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| int | GetPrefabParamIndex (BaseContainer prefab, string name) |
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| void | GetPrefabParams (IEntitySource prefab, PrefabImporterResponse response) |
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| string | GetFBXPath (IEntitySource prefab, int meshObjectID, string meshVarName, PrefabImporterResponse response, bool getEmat) |
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| void | GetPrefabEmat (IEntitySource prefab, PrefabImporterResponse response) |
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| void | ReadAncestor (IEntitySource prefab, PrefabImporterResponse response, bool getMeshObject) |
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| void | ReadChild (IEntitySource prefab, PrefabImporterResponse response) |
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| void | ReadFirst (ResourceName path, PrefabImporterResponse response) |
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| int | RemoveOverloadedPrefabs (PrefabImporterResponse response, int startIndex) |
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◆ GetFBXPath()
◆ GetPrefabEmat()
◆ GetPrefabParamIndex()
◆ GetPrefabParams()
◆ ReadAncestor()
◆ ReadChild()
◆ ReadFirst()
◆ RemoveOverloadedPrefabs()
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/EnfusionBlenderTools/PrefabImporter.c