◆ StartBakeDialog()
void StartBakeDialog.StartBakeDialog |
( |
string | title | ) |
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◆ ButtonCancel()
bool StartBakeDialog.ButtonCancel |
( |
| ) |
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◆ OkButton()
bool StartBakeDialog.OkButton |
( |
| ) |
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◆ m_bSkipInterior
bool StartBakeDialog.m_bSkipInterior |
◆ m_ClearColor
ref Color StartBakeDialog.m_ClearColor = new Color(0.5, 0.5, 0.5, 1) |
◆ m_eFixRayExtents
FixRayMissExtents StartBakeDialog.m_eFixRayExtents |
◆ m_eFixRayType
FixRayMissType StartBakeDialog.m_eFixRayType |
◆ m_fCageExtrusion
float StartBakeDialog.m_fCageExtrusion = 2.5 |
◆ m_fRayDistance
float StartBakeDialog.m_fRayDistance = 0.3 |
◆ m_iSuperSampling
int StartBakeDialog.m_iSuperSampling |
◆ m_iTextureImportSize
int StartBakeDialog.m_iTextureImportSize |
◆ m_iTextureSize
int StartBakeDialog.m_iTextureSize |
◆ m_sTitle
string StartBakeDialog.m_sTitle = "" |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/EnfusionBlenderTools/BakeMLOD.c