◆ StartBakeDialog()
| void StartBakeDialog.StartBakeDialog |
( |
string | title | ) |
|
◆ ButtonCancel()
| bool StartBakeDialog.ButtonCancel |
( |
| ) |
|
◆ OkButton()
| bool StartBakeDialog.OkButton |
( |
| ) |
|
◆ m_bSkipInterior
| bool StartBakeDialog.m_bSkipInterior |
◆ m_ClearColor
| ref Color StartBakeDialog.m_ClearColor = new Color(0.5, 0.5, 0.5, 1) |
◆ m_eFixRayExtents
| FixRayMissExtents StartBakeDialog.m_eFixRayExtents |
◆ m_eFixRayType
| FixRayMissType StartBakeDialog.m_eFixRayType |
◆ m_fCageExtrusion
| float StartBakeDialog.m_fCageExtrusion = 2.5 |
◆ m_fRayDistance
| float StartBakeDialog.m_fRayDistance = 0.3 |
◆ m_iSuperSampling
| int StartBakeDialog.m_iSuperSampling |
◆ m_iTextureImportSize
| int StartBakeDialog.m_iTextureImportSize |
◆ m_iTextureSize
| int StartBakeDialog.m_iTextureSize |
◆ m_sTitle
| string StartBakeDialog.m_sTitle = "" |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/EnfusionBlenderTools/BakeMLOD.c