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override void | OnMouseMoveEvent (float x, float y) |
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void | UpdateSelection (vector mouseCoords) |
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override void | OnMousePressEvent (float x, float y, WETMouseButtonFlag buttons) |
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override void | OnActivate () |
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override void | OnDeActivate () |
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void | OnKeyPressEvent (KeyCode key, bool isAutoRepeat) |
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void | OnKeyReleaseEvent (KeyCode key, bool isAutoRepeat) |
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void | OnEnterEvent () |
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void | OnLeaveEvent () |
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void | OnMouseDoubleClickEvent (float x, float y, WETMouseButtonFlag buttons) |
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void | OnMouseReleaseEvent (float x, float y, WETMouseButtonFlag buttons) |
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void | OnWheelEvent (int delta) |
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void | OnAfterLoadWorld () |
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void | OnBeforeUnloadWorld () |
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proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor)
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◆ Blender()
void TerrainExportTool.Blender |
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| ) |
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protected |
◆ ClearSelection()
void TerrainExportTool.ClearSelection |
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protected |
◆ OnActivate()
override void TerrainExportTool.OnActivate |
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| ) |
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◆ OnDeActivate()
override void TerrainExportTool.OnDeActivate |
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◆ OnMouseMoveEvent()
override void TerrainExportTool.OnMouseMoveEvent |
( |
float | x, |
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float | y ) |
◆ OnMousePressEvent()
◆ UpdateSelection()
void TerrainExportTool.UpdateSelection |
( |
vector | mouseCoords | ) |
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◆ clicked
bool TerrainExportTool.clicked = false |
◆ currentPoint3D
vector TerrainExportTool.currentPoint3D |
◆ line
vector TerrainExportTool.line[8] |
◆ m_iSelectionSize
float TerrainExportTool.m_iSelectionSize |
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protected |
◆ previousPoint3D
vector TerrainExportTool.previousPoint3D |
◆ selectedCoords
ref array<vector> TerrainExportTool.selectedCoords = {} |
◆ selectedTiles
ref array<ref Shape> TerrainExportTool.selectedTiles = {} |
◆ shapeTiles
ref array<ref Shape> TerrainExportTool.shapeTiles = {} |
◆ SIZE_MAX
const float TerrainExportTool.SIZE_MAX = 20 |
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staticprotected |
◆ SIZE_MIN
const float TerrainExportTool.SIZE_MIN = 1 |
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staticprotected |
◆ SIZE_STEP
const float TerrainExportTool.SIZE_STEP = 1 |
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staticprotected |
◆ square
ref Shape TerrainExportTool.square |
◆ startPosition
vector TerrainExportTool.startPosition |
◆ terrainTileSelection
◆ terrainTileVisual
◆ visualCoords
◆ visualTiles
ref array<ref Shape> TerrainExportTool.visualTiles = {} |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/EnfusionBlenderTools/TerrainToBlender.c