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override void | OnMouseMoveEvent (float x, float y) |
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override void | OnMousePressEvent (float x, float y, WETMouseButtonFlag buttons) |
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override void | OnKeyPressEvent (KeyCode key, bool isAutoRepeat) |
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override void | OnActivate () |
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override void | OnDeActivate () |
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array< float > | GetHeightArray (float xMax, float zMax, float xMin, float zMin, WorldEditorAPI api, float cellSize) |
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float | SnapToVertex (float coord, float cellSize) |
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void | OnKeyPressEvent (KeyCode key, bool isAutoRepeat) |
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void | OnKeyReleaseEvent (KeyCode key, bool isAutoRepeat) |
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void | OnEnterEvent () |
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void | OnLeaveEvent () |
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void | OnMouseMoveEvent (float x, float y) |
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void | OnMouseDoubleClickEvent (float x, float y, WETMouseButtonFlag buttons) |
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void | OnMousePressEvent (float x, float y, WETMouseButtonFlag buttons) |
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void | OnMouseReleaseEvent (float x, float y, WETMouseButtonFlag buttons) |
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void | OnWheelEvent (int delta) |
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void | OnActivate () |
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void | OnDeActivate () |
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void | OnAfterLoadWorld () |
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void | OnBeforeUnloadWorld () |
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proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor)
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◆ CoordsReload()
void TerrainExportTool.CoordsReload |
( |
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protected |
◆ Execute()
void TerrainExportTool.Execute |
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protected |
◆ GetHeightArray()
◆ OnActivate()
override void TerrainExportTool.OnActivate |
( |
| ) |
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◆ OnDeActivate()
override void TerrainExportTool.OnDeActivate |
( |
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◆ OnKeyPressEvent()
override void TerrainExportTool.OnKeyPressEvent |
( |
KeyCode |
key, |
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bool |
isAutoRepeat |
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) |
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◆ OnMouseMoveEvent()
override void TerrainExportTool.OnMouseMoveEvent |
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float |
x, |
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float |
y |
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) |
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◆ OnMousePressEvent()
◆ ScaleReload()
void TerrainExportTool.ScaleReload |
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protected |
◆ SnapToVertex()
◆ clicked
bool TerrainExportTool.clicked = false |
◆ currentPoint3D
vector TerrainExportTool.currentPoint3D |
◆ line
vector TerrainExportTool.line[8] |
◆ m_bRectangleSelection
bool TerrainExportTool.m_bRectangleSelection |
◆ m_crossHair
◆ m_iLength
int TerrainExportTool.m_iLength |
◆ m_iWidth
int TerrainExportTool.m_iWidth |
◆ m_sBlenderPath
string TerrainExportTool.m_sBlenderPath |
◆ m_text
◆ m_vEndLocation
vector TerrainExportTool.m_vEndLocation |
◆ m_vStartLocation
vector TerrainExportTool.m_vStartLocation |
◆ polyline
ref Shape TerrainExportTool.polyline |
◆ previousPoint3D
vector TerrainExportTool.previousPoint3D |
◆ startPosition
vector TerrainExportTool.startPosition |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/EnfusionBlenderTools/TerrainToBlender.c