◆ CheckChannelCount()
void TextureValidatorUtils.CheckChannelCount |
( |
TextureCheck | txt, |
|
|
out bool | issue ) |
◆ CheckExtension()
◆ CheckResolution()
◆ CheckRGBDependencies()
void TextureValidatorUtils.CheckRGBDependencies |
( |
TextureCheck | txt, |
|
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out bool | issue ) |
◆ CheckSTConvention()
void TextureValidatorUtils.CheckSTConvention |
( |
TextureCheck | txt, |
|
|
out bool | issue ) |
◆ GetSuffix()
◆ TextureImportSettings()
void TextureValidatorUtils.TextureImportSettings |
( |
ResourceName | path, |
|
|
out bool | issue ) |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateMaterialPlugin.c