◆ CheckChannelCount()
| void TextureValidatorUtils.CheckChannelCount |
( |
TextureCheck | txt, |
|
|
out bool | issue ) |
◆ CheckExtension()
◆ CheckResolution()
◆ CheckRGBDependencies()
| void TextureValidatorUtils.CheckRGBDependencies |
( |
TextureCheck | txt, |
|
|
out bool | issue ) |
◆ CheckSTConvention()
| void TextureValidatorUtils.CheckSTConvention |
( |
TextureCheck | txt, |
|
|
out bool | issue ) |
◆ GetSuffix()
◆ TextureImportSettings()
| void TextureValidatorUtils.TextureImportSettings |
( |
ResourceName | path, |
|
|
out bool | issue ) |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateMaterialPlugin.c