◆ IsValid()
| bool WorldExporterConfig.IsValid |
( |
| ) |
|
◆ m_aClassMappings
◆ m_aComponentClassWhitelist
| ref TStringArray WorldExporterConfig.m_aComponentClassWhitelist |
◆ m_aCopyPathsMixed
| ref array<string> WorldExporterConfig.m_aCopyPathsMixed |
◆ m_aEntityClassBlacklistKeywords
| ref TStringArray WorldExporterConfig.m_aEntityClassBlacklistKeywords |
◆ m_aEntityClassWhitelist
| ref TStringArray WorldExporterConfig.m_aEntityClassWhitelist |
◆ m_aModelPaths
◆ m_aResourceExcludeGUIDs
◆ m_bDeleteTempFiles
| bool WorldExporterConfig.m_bDeleteTempFiles |
◆ m_bExportSourceFiles
| bool WorldExporterConfig.m_bExportSourceFiles |
◆ m_bSkipPrefabLibrary
| bool WorldExporterConfig.m_bSkipPrefabLibrary |
◆ m_ExportMapData
| bool WorldExporterConfig.m_ExportMapData |
◆ m_RootResources
◆ m_sCopyPathsMixedExtensions
| string WorldExporterConfig.m_sCopyPathsMixedExtensions |
◆ m_sExportCachePrefix
| string WorldExporterConfig.m_sExportCachePrefix |
◆ m_sExportMapDir
| string WorldExporterConfig.m_sExportMapDir |
◆ m_sFilesystem
| string WorldExporterConfig.m_sFilesystem |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/WorldExporterPlugin.c