A2OA: Patch v1.62

From Bohemia Interactive Community
Jump to navigation Jump to search

ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Update 1.62

Copyright (c) 2012 Bohemia Interactive. All rights reserved.

Download Mirrors

Http:

Torrent:

CRC32: 83FCEF27
MD5: 08154563EC5DFC922791850CEE42F888
SHA-1: 56B1CEB70707656DB196A5EB5E459E8046C9F34D

System Requirements

An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.60.

How to install the update

  • Run the patch exe to apply the patch setup automatically.
  • It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
  • Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible,
  • if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
  • NOTE: This patch will also update your:
 ** ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05)
 ** ARMA 2 BAF 1.00 to 1.03 if necessary.
 ** ARMA 2 PMC 1.00 to 1.02 if necessary.
 ** BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision

Version 1.62 Highlights

  • Multiplayer optimizations, security and server improvements
  • Overall stability was improved with numerous tweaks and fixes
  • Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  • Additional AI improvements and numerous bug fixes
  • Resolved issues with several training missions
  • Added a lot of new script commands for content makers

Patch related information

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: -dead link-

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) -dead link-

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch!

Version 1.60-1.62 Changelog

Arma 2: Operation Arrowhead / Combined Operations Engine

  [94918]  New: command unit addMagazine[name, ammoCount]
  [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  [94886]  Fixed: Possible gear item duplication (private -dead link-)
  [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
  [94699]  Tweak Reinhard tonemapping pars
  [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear.
  [94206]  Fixed: Disabled channels can be bypassed in briefing screen (-dead link-)
  [94049]  New: terrainIntersectASL command
  [94049]  Fixed: terrainIntersect reverted to ATL
  [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
  [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients
  [94001]  New: moonIntensity command
  [94001]  New: sunOrMoon command
  [93989]  Changed: When dropping weapon unrelated magazine will not be dropped
  [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
  [93945]  New: In gear added bars with ammo count
  [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  [93897]  New: AToC & PPAA added into UI video options
  [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (-dead link-)
  [93821]  Changed: Authentication Timeout is distinguished from bad CD key
  [93812]  Fixed: Restrict gamma value set by profile
  [93809]  Fixed: Restrict brightness value set by profile
  [93722]  Fixed: Effects of setDamage to buildings different on clients and server (-dead link-)
  [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (-dead link-)
  [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  [93672]  Fixed: Unable to access AI soldier's gear in map
  [93670]  Fixed: Prone units stop engaging (-dead link-)
  [93664]  Fixed: Damage of buildings synchronization in MP after JIP (-dead link-, -dead link-, -dead link-)
  [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (-dead link-)
  [93654]  Improved: Tone mapping
  [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position
  [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  [93622]  New: Scripting function eyeDirection.
  [93598]  New: Scripting functions eyePos object and aimPos object
  [93583]  Fixed: Player-created markers not synchronised with JIP clients (see -dead link-)
  [93575]  Fixed: StringLoad command reads unicode
  [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (-dead link-)
  [93542]  New: MP Statistics screen (key I) contains the Server hostname
  [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m
  [93415]  Fixed: empty weaponHolder is not deleted when used by remote player
  [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel.  New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
  [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  [93276]  New: terrainIntersect command
  [93273]  New: lineIntersects, lineIntersectsWith commands
  [93156]  Changed: increased gear MP messages priority
  [93146]  Fixed: LOD blending
  [93120]  Fixed: JIP connecting players less affect other players network bandwith
  [93117]  Fix: Crash: -dead link- - caused by fix: "LOD blending not working reliably (rev. 93017)
  [93017]  Fixed: LOD blending not working reliably
  [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained
  [92925]  Fixed: switching backpack with dead unit in MP
  [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  [92781]  Fixed: SelectPlayer makes direct communication unreliable (see -dead link-)
  [92754]  Fixed: scaling icons with grenade cursor
  [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
  [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (-dead link-)
  [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  [92582]  Fixed: AI detection after load
  [92463]  Fixed: AToC ATi 77xx
  [92071]  Changed: Observer RPT messages now once per 60 sec, -dead link-
  [92061]  Fixed: AtoC on nVidia for CSAA
  [92059]  PPAA pars tweak & SMAA use color edge detection method
  [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
  [91055]  Fixed: Respawn with backpack
  [90909]  Fixed: crash of Linux server when player with custom face connects
  [90901]  New: setUnitRecoilCoefficient command
  [89964]  Fixed: Linux servers were never green in server list.
  [89899]  Fixed: Helicopter is more accurate with unguided rockets
  [89898]  Fixed: Secondary gunner tracks enemies
  [89603]  Fixed: A possible crash when textures were loading too slow from the disk.
  [89523]  Fixed: Crash during engine termination from multiplayer game.
  [89361]  Fixed: Linux server slow startup
  [89205]  New: Player can look up/down using a mouse while driving land/water vehicles.
  [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
  [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse.
  [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
  [89079]  Fixed: Multiple reload sounds in mp (see -dead link-)
  [89011]  New: A cursor is shown to provide a visual feedback when steering a car.
  [88975]  Fixed: Multiple reload sounds in MP (see -dead link-)
  [88948]  Improved: Airplane thrust and brakes can now be applied at the same time.
  [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (-dead link-)
  [88918]  Improved: AI scanning for the target more when a visual contact is lost.
  [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
  [88870]  Fixed: AI vehicles sometimes see player outside their field of view (-dead link-)
  [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (-dead link-)
  [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
  [88269]  Changed: Application name changed to "Arma 2 OA" for "Arma 2 Reinforcements".
  [88195]  Improved: -beta mods now always loaded first (-dead link-)
  [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
  [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
  [88111]  Fixed: Unguided rockets no longer explode when passed by the target (-dead link-)
  [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (-dead link-)
  [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (-dead link-)
  [87963]  Optimized: Reduced memory footprint in complex missions.
  [87840]  New: Added scripting command productVersion (-dead link-)
  [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  [87824]  Changed: Removed support for config parameter nightVision (-dead link-)
  [87768]  Fixed: AI vehicles crews seeing targets badly (-dead link-)
  [87755]  Fixed: Player automatically reveals targets which AI would never see (-dead link-)
  [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (-dead link-)
  [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  [87740]  Improved: Targeting and firing always commanded by observer. (-dead link-)
  [87706]  Improved: AI laser target detection at large distances improved.
  [87692]  Fixed: Manual guidance not working for a helicopter gunner (-dead link-, -dead link-)
  [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (-dead link-)
  [87658]  Fixed: Command doTarget on friendly unit did not work (-dead link-)
  [87655]  Fixed: Text parameter file parsing not reliable (-dead link-)
  [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (-dead link-)
  [87652]  Fixed: AI always turned out when player is effective commander in cargo (-dead link-)
  [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (-dead link-)
  [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (-dead link-)
  [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
  [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
  [87640]  Fixed: AI unable to target crew in vehicles other than tracked ones (-dead link-)
  [87640]  Improved: AI units now give more preference to close targets (-dead link-)

ARMA 2 / ARMA 2 Operation Arrowhead Data

 fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
 changed : [OA] New set of multiplayer chat colors
 added : New Video Options (PPAA, AToC)
 fixed : Boot Camp 02: -dead link-
 fixed : Boot Camp E08: -dead link-