Talk:Briefing.html

From Bohemia Interactive Community

Jump to: navigation, search

Briefing Sounds

Sorry, but that last edit is not correct; the Sounds have to be defined in CfgSounds, but the onBriefingX stand "free" (in no CfgX) there as for example respawnDelay or disableAI. :)

--Raedor 12:48, 6 June 2006 (CEST)

sorted ;)

Personal tools
Buy ArmA now!