terminate – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search

Changed scriptName to scriptHandle since it suggested that following code should work: _code = { scriptName "foobar"; waitUntil { player sideChat str time } }; [] spawn _code; sleep 1; hint "stopping"; terminate "foobar"; // does NOT terminate anything --Worldeater 15:45, 18 June 2009 (CEST)