animationPhase

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Introduced in Operation Flashpoint: Resistance version 1.75Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Return the phase of the given animation on the given object, which is set by the animate command.

Syntax

Syntax:
Number = Object animationPhase "animationName"
Parameters:
object: Object building eg
"animationName": String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
Return Value:
Number - Integer of range 0 (start point of the animation) to 1 (end point of the animation).

Examples

Example 1:
_building animate ["maindoor",1]
~2
_p = _building animationPhase "maindoor"

returns 1 (if the animation speed is <= 2 seconds)

Additional Information

Multiplayer:
In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
See also:
animate

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on January 20, 2007
Bdfy
If animated object is not seen by the player or camera, animationPhase will only return zero.

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