setCameraEffect

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Name defines the effect type (a subclass of CfgCameraEffects.Array):

  • "TERMINATE",
  • "INTERNAL",
  • "ZOOMIN",
  • "ZOOMINSLOW",
  • "AROUND",
  • "AROUNDSLOW",
  • "ZOOMANDAROUND",
  • "AROUNDANDZOOMINSLOW",
  • "ZOOMINS",
  • "FIXED",
  • "FIXEDWITHZOOM",
  • "EXTERNAL"
  • "$TERMINATE$" to cancel the current effect.

Placement is camera placement:

  • "TOP",
  • "LEFT",
  • "RIGHT",
  • "FRONT",
  • "BACK",
  • "LEFT FRONT",
  • "RIGHT FRONT",
  • "LEFT BACK",
  • "RIGHT BACK",
  • "LEFT TOP",
  • "RIGHT TOP",
  • "FRONT TOP",
  • "BACK TOP"
  • "BOTTOM".

Syntax

Syntax:
trigger setCameraEffect [name, placement]
Parameters:
trigger: Object
name: String
placement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
Waypoint setCameraEffect [name, placement]
Parameters:
Waypoint: Array
name, position: as above
Return Value:
Nothing

Examples

Example 1:
trigger setCameraEffect ["ZoomIn", "FRONT"]

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

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Notes

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