setTerrainGrid

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Introduced in Operation Flashpoint: Resistance version 1.75

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Operation Flashpoint, VBS1: Set desired terrain resolution (in meters). For default landscapes, supported resolutions are:

  • 50 - smoothest, less lag
  • 25 - default in multiplayer
  • 12.5 - default in singleplayer
  • 6.25
  • 3.125 - bumpiest, higher lag

If you select unsupported resolutions, nearest supported value is used instead.

Armed Assault, VBS2: Terrain resolution is fixed, determined by the world created. This function controls terrain LOD instead (the distance in which the terrain mesh resolution starts to degrade). Higher number means less vertices are used for terrain rendering, making distant hills less smooth. Value 12.5 corresponds to selecting Terrain Detail Normal in Video options, 50 to Very Low, 3.125 to Very High.

Syntax

Syntax:
setTerrainGrid meters
Parameters:
meters : Number
Return Value:
Nothing

Examples

Example 1:
setTerrainGrid 12.5

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 4, 2006 - 12:02
hardrock
Notes from before the conversion:

This is like opening up your video preferences and changing "terrain detail", i.e.: setTerrainGrid 50 = lowest detail setTerrainGrid 3.125 = highest detail It is similar to the command setViewDistance.

Posted on August 18, 2007 - 9:46
WGL.Q
Effects on grass:

  • 50: disables/removes grass altogether.
  • 25: grass is visible.
  • Lower values make grass drawn a bit further at distance. However the effect is decreasing rapidly: Grass radius of 25 is 100%. 12.5 is now like 100% + 20%, 6.25 is like 100% + 20% + 5% and 3.125 is 100% + 20% + 5% + 1%. Note these estimates!

Demo Mission Test_VD_TD.Sara.rar: ViewDistance and TerrainGrid can be changed via RadioTriggers

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