createMine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(format)
m (See also)
Line 23: Line 23:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[mineActive]], [[revealMine]] |= See also
| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[mineActive]], [[revealMine]], [[getAllOwnedMines]], [[addOwnedMine]], [[removeOwnedMine]], [[removeAllOwnedMines]] |= See also


}}
}}

Revision as of 17:32, 24 May 2017

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
createMine [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String
position: PositionAGL
markers: Array
placement: Number radius
Return Value:
Object

Examples

Example 1:
_mine = createMine ["MineMine", position player, [], 0];

Additional Information

See also:
allMinesdetectedMinesmineDetectedBymineActiverevealMinegetAllOwnedMinesaddOwnedMineremoveOwnedMineremoveAllOwnedMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section