player
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Person controlled by player.
In MP this value is different on each computer.
In Intros and Outros this isn't set by default and must be assigned.
Syntax
Examples
- Example 1:
player addRating 500
Additional Information
- Multiplayer:
- -
- Problems:
- In MP the command is not initialised in functions called by initline or init eventhandlers.
Notes
Notes
Notes
- Posted on 20 Jul, 2010
- GalZohar
-
Before you use the player object (usually to avoid JIP issues) all you need is to run:
waitUntil {!isNull player};Anything else you see in other scripts is equivalent and/or redundant. Of course JIP players may need more than just the player to point at the actual JIP player unit, but that's script/mission-specific.
- Posted on 27 Jan, 2008
- Dr_Eyeball
-
(isNull player) is true for JIP players on their client during initialization.
After initialization, it will be set, making it valid again.
To cater for this, some people use code similar to the following in their spawned scripts:if (!isServer && (player != player)) then { waitUntil {player == player}; waitUntil {time > 10}; }; // 'player' will now be valid _action = player addAction ["heal", "heal.sqf", [], -1, false, false, ""];
See JIP/player topic for additional helpful information.