switchLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
Line 25: Line 25:
|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>|EXAMPLE1=
|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>|EXAMPLE1=


|x2= <code>[[nearestObject]] <nowiki>[</nowiki>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|EXAMPLE2=
|x2= <code>[[nearestObject]] [<nowiki/>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|EXAMPLE2=


|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> |EXAMPLE3=
|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> |EXAMPLE3=
Line 39: Line 39:
<dd class="note">
<dd class="note">
''Before {{arma3}} v1.92'' use [[setHit]] instead:
''Before {{arma3}} v1.92'' use [[setHit]] instead:
<code>_lamp = [[nearestObject]] <nowiki>[</nowiki>[[player]], "Lamps_base_F"];
<code>_lamp = [[nearestObject]] [<nowiki/>[[player]], "Lamps_base_F"];
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}}
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}}
_lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code>
_lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code>

Revision as of 13:40, 19 March 2020

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Uncategorised

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 16, 2013
Killzone_Kid
Before Arma 3 v1.92 use setHit instead: _lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on Switch all lights off in the 500 radius of player: private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;

Bottom Section