setAmmoOnPylon: Difference between revisions
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m (Text replacement - "|gr1= Pylons" to "|gr1= Vehicle Loadouts") |
Lou Montana (talk | contribs) |
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|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | |p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | ||
|p4= ammocount: [[Number]] - ammo count | |p4= ammocount: [[Number]] - ammo count | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code> | |x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code> |
Revision as of 10:19, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- [pylon, ammocount]: Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setAmmoOnPylon [1, 12];
- Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.