BIS fnc addCuratorChallenge: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.16


|1.16
|gr1= CuratorChallenges
 
|gr1 = CuratorChallenges


|serverExec= server
|serverExec= server


| <pre>/*
|descr= <pre>/*


Description:
Description:
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Returns:
Returns:
STRING - ID of parent task under which all challenge tasks are
STRING - ID of parent task under which all challenge tasks are
*/
*/</pre>
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
 
| <!-- [] call [[BIS_fnc_addCuratorChallenge]]; -->


|p1=
{{Wiki|placeholder}}


|
|s1= <!-- [] call [[BIS_fnc_addCuratorChallenge]] -->


|x1= <code></code>
|r1=


|
|x1=


|seealso=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:addCuratorChallenge}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:addCuratorChallenge}}]]

Latest revision as of 23:47, 13 June 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
	Add challenges for curator to complete

	Parameter(s):
		0: OBJECT - curator
		1 (Optional): ARRAY - list of supported challenges from CfgCuratorChallenges (default: all challenges)
		2 (Optional): NUMBER - number of added challenges (default: 3)
		3 (Optional): CODE - condition for challenges to remain active {default: true}
		4 (optional):
			CODE or [CODE,STRING] - code executed upon completing all challenges and reward description
			Arguments passed to the code are:
				0: OBJECT - curator
				1: NUMBER - number of previously completed challenges by given curator
				2: STRING - parent task ID
		5 (Optional): STRING - parent task ID

	Returns:
	STRING - ID of parent task under which all challenge tasks are
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
CuratorChallenges

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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