nextWeatherChange: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\];?<\/code>" to "<sqf>_$1 = $2;</sqf>")
 
(21 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00


|gr1= Environment
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00


|game5= arma3
|version5= 0.50


|gr1= Environment


| Return the remaining time (in seconds) over which the current weather change will occur.
|descr= Return the remaining time (in seconds) over which the current weather change will occur.
<br>
<br>
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).


| [[Number]] <nowiki>=</nowiki> '''nextWeatherChange'''
|s1= '''nextWeatherChange'''
 
| [[Number]]


|x1= <code>_seconds = [[nextWeatherChange]];</code>
|r1= [[Number]]


|mp= Each client and the server can have differing weather. |= Multiplayer
|x1= <sqf>_seconds = nextWeatherChange;</sqf>


| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
|mp= Each client and the server can have differing weather.
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[forceWeatherChange]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 21:21, 7 May 2022

Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Environment

Syntax

Syntax:
nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fog fogForecast setFog overcast setOvercast overcastForecast forceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note