setOvercast

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Introduced in Operation Flashpoint version 1.00

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds.

Syntax

Syntax:
TransistionTime setOvercast IntensityLevel
Parameters:
TransistionTime : Number. Seconds
IntensityLevel: Number. Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
50 setOvercast 0.5

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 4, 2006 - 12:00
hardrock
Notes from before the conversion:

Use setRain if you want to make sure it rains.

Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

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