setOvercast
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds.
Syntax
- Syntax:
- TransistionTime setOvercast IntensityLevel
- Parameters:
- TransistionTime : Number. Seconds
- IntensityLevel: Number. Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
50 setOvercast 0.5
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
- Posted on August 4, 2006 - 12:00
- hardrock
- Notes from before the conversion:
Use setRain if you want to make sure it rains.
- Ceeeb
- Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

