BIS fnc vectorDirAndUpRelative: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= |p3=" to "|Parameter2= |p3=") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>") |
||
(29 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.64 | |||
| | |gr1= Vectors | ||
| | |descr= Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2 | ||
| | |s1= [object1, object2, visual] call [[BIS_fnc_vectorDirAndUpRelative]] | ||
| [ | |p1= object1: [[Object]] | ||
|p2= object2: [[Object]] | |||
|p2= object2: [[Object]] | |||
|p3= visual | |p3= visual: [[Boolean]] - (Optional, default [[true]]) [[true]] for a render scope result, [[false]] for simulation scope | ||
| [[Array]] in format <nowiki | |r1= [[Array]] in format [<nowiki/>[[vectorDir]], [[vectorUp]]] | ||
|x1=< | |x1= <sqf>private _vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;</sqf> | ||
| [[BIS_fnc_attachToRelative]] | |seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_weaponDirectionRelative]] [[vectorDir]] [[vectorUp]] [[setVectorDirAndUp]] | ||
}} | }} | ||
Latest revision as of 13:35, 1 July 2022
Description
- Description:
- Returns vectorDirAndUp of object 1 relative to object 2
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
- Parameters:
- object1: Object
- object2: Object
- visual: Boolean - (Optional, default true) true for a render scope result, false for simulation scope
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_attachToRelative BIS_fnc_weaponDirectionRelative vectorDir vectorUp setVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note