BIS fnc onEnd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 22: | Line 22: | ||
|x1= <code>private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;</code> | |x1= <code>private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;</code> | ||
|x2= <code>private _onEndIndex = [{ { [[Magic Variables#x|_x]] addRating 10000; } forEach [[Magic Variables#this|_this]]; }, units group | |x2= <code>private _onEndIndex = [{ { [[Magic Variables#x|_x]] addRating 10000; } forEach [[Magic Variables#this|_this]]; }, units group player] [[call]] [[BIS_fnc_onEnd]];</code> | ||
|seealso= [[Event Scripts]] [[Arma 3: Mission Event Handlers#Ended|Ended Mission Event Handler]] | |seealso= [[Event Scripts]] [[Arma 3: Mission Event Handlers#Ended|Ended Mission Event Handler]] | ||
}} | }} |
Revision as of 21:40, 12 July 2022
Description
- Description:
- Register code to be executed after mission end.
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- argument call BIS_fnc_onEnd
- Parameters:
- argument:
- Return Value:
- Number - index of onEnd code
Examples
- Example 1:
private _onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
- Example 2:
private _onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
- Event Scripts Ended Mission Event Handler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note