drawArrow: Difference between revisions
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Lou Montana (talk | contribs) (Add onDraw reference due to NikkoJT insistence :-p) |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control - Map | |gr1= GUI Control - Map | ||
| Draws a single line arrow on the map. To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]] | |descr= Draws a single line arrow on the map. | ||
As this command needs to be called every frame, it is preferable using the [[User Interface Event Handlers#onDraw|onDraw]] UI Event Handler. | |||
To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]]. | |||
| map | |s1= map [[drawArrow]] [from, to, color] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= | |p2= from: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow start position | ||
| | |p3= to: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow end position | ||
| | |||
| [[Nothing]] | |p4= color: [[Array]] - arrow color in format [r,g,b,a] | ||
|r1= [[Nothing]] | |||
|x1=< | |x1= <sqf> | ||
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", | |||
{ | { | ||
_this | _this select 0 drawArrow [ | ||
player, | |||
player getRelPos [100, 0], | |||
[1,0,0,1] | |||
]; | ]; | ||
}];</ | }]; | ||
</sqf> | |||
|seealso= [[drawEllipse]] | |seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[BIS_fnc_drawArrow]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20150707212800 | |||
|text= Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | |||
{{ | }} | ||
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate. | |||
Revision as of 17:30, 20 January 2023
Description
- Description:
- Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawArrow [from, to, color]
- Parameters:
- map: Control
- from: Object or Array in format Position2D or Position3D - arrow start position
- to: Object or Array in format Position2D or Position3D - arrow end position
- color: Array - arrow color in format [r,g,b,a]
- Return Value:
- Nothing
Examples
- Example 1:
- findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 07, 2015 - 21:28 (UTC)
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map