Bug or Feature – ArmA: Armed Assault

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=Bug of Feature?=
=Bug of Feature?=


==Introduction==
== Introduction ==
At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.
At times it might not be quite clear whether certain features or behaviors are bugs, planned features, engine limitations, or just false expectations due to confusing documentation.


For those cases, this list has been created.
For those cases, this list has been created.


If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
'''Please do not use this list to file obvious bugs or feature requests!'''


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== General Issues ==


* When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! [http://dke.belgianeliteforce.be/blems/a10.jpg Image]
== AI Issues ==
* Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08
It's a new feature of 1.08, it's the same if you "eject" from all ground vehicle, engine still on :) -[[User:Paul-Hewson|Paul-Hewson]]
 
==General Issues==
* Sometimes player(s) are unable to get out of chopper (except pilot slot) -[[User:Paul-Hewson|Paul-Hewson]]
* Sometimes when you take ladder you are blocked, but also when you take the ladder your can man run straight ahead fall from the building get injured and get back onto the ladder (you still wounded). -[[User:Paul-Hewson|Paul-Hewson]]
 
==AI Issues==
In the second mission where I have to be an AT insurgent and must destroy 5 tanks:
 
I fired 3 ATs. Got 2 extra from an ammo dump.
Killed a man guarding the route to the 2 last tanks I have to destory.
After getting his ammo I don't have my US automatic rifle in my hands. My hands look like I carry the rif;e but I don't see it.
However I can should - I see a cross. Yet when I use my visor nothing shows at all and I don't know where to should.
Again I can should shot, but I can see the file.
 
After getting an AK from a dead enemy I can see the weapon visually.


Of course the AK is'nt better for good aiming.
== Audio Issues ==
*If you active hardware acceleration and that the vehicle/chopper/or what else mechanic is behind you, their sound is suddenly lower without any reason -[[User:Paul-Hewson|Paul-Hewson]]


Cheers UKoppie (ANdre Koppers)
== Collision Issues ==


==Audio Issues==
== Control Issues ==
* When switching in a tank from driver to gunner, the low part of the tank is doing circle without moving. -[[User:Paul-Hewson|Paul-Hewson]]
It's a new feature of 1.08, it is the same if you "eject" from all ground vehicle, engine still on :) -[[User:Paul-Hewson|Paul-Hewson]]


==Collision Issues==
== Editing & Scripting ==
* Since 1.08 patch, tank are getting their low part inside texture. We can mostly see this when crossing a bridge with a tank (the tank is doing "mini jump" and you can see it going into the bridge in 3rd person view), this effect was existing when you were crossing mountains, now it's even worse than before. -[[User:Paul-Hewson|Paul-Hewson]]
 
==Control Issues==
* Unable to get off roofs. [http://youtube.com/watch?v=Yu38aAUWNXI video] [1.03.5116 demo]  -[[User:Armaaa|Armaaa]]
 
==Editing & Scripting==
* [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)
* [[join]] will not work. After the joining, the units doesn´t follow their new leader [[User:chaos|chaos]] 06:46, 23 March 2007 (CET)


==Island & Object Issues==
== Island & Object Issues ==
* Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08


==Mission Issues==
== Mission Issues ==
* On the demo CTF mission the bluefor truck is respawning. Why is that the only one? [http://youtube.com/watch?v=i3VTdhXmZsM video] [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* On the demo CTF mission the bluefor truck is respawning. Why is that the only one? {{Link|http://youtube.com/watch?v{{=}}i3VTdhXmZsM|video}} [1.03.5116 demo] -[[User:Armaaa|Armaaa]]


==Multi Player Issues==
== Multi Player Issues ==
* At the server browser there should be an option to filter out incompatibile server versions. [1.04.5121]  -[[User:Armaaa|Armaaa]]
* And in the browser there could be an "favorite" tag. (it could be a simple icon before the name of the server, a new column to add in the browser ;) ) -[[User:Paul-Hewson|Paul-Hewson]]


==Dedicated Server Issues==
== Dedicated Server Issues ==
* '''Allow interaction to the dedicated server from localhost.''' [All versions] -[[User:Panzerhans|Panzerhans]]


If you gave access to the admincommands through a socket on the dedicated server like the [http://bf2.fun-o-matic.org/index.php/RCon_Protocol RCon protocol] does in BF2, we as a community could build proper tools for governing an Armed Assault dedicated server
== Performance Issues ==


==Performance Issues==
== Physics Issues ==


==Physics Issues==
== Visual Issues ==
 
* When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! {{Link|http://dke.belgianeliteforce.be/blems/a10.jpg|Image}}
 
* Sometimes it is too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121]  -[[User:Armaaa|Armaaa]]
 
==Visual Issues==
* Sometimes it's too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121]  -[[User:Armaaa|Armaaa]]
: Maybe you set your gamma/contrast settings too low? --[[User:Messiah2|Messiah(UA)]] 15:15, 21 February 2007 (CET)
: Maybe you set your gamma/contrast settings too low? --[[User:Messiah2|Messiah(UA)]] 15:15, 21 February 2007 (CET)
:: No, it's happening at night. -[[User:Armaaa|Armaaa]]
:: No, it is happening at night. -[[User:Armaaa|Armaaa]]
 
* Since the menu, the game engine has a horrible bug: the sky is twinkling pieces in black and white. when the mission is in sunset, the twinkling pieces are yellow. by the way, sometimes, suddenly, the entire screen looks a bit more dark, and backs to the normal color scheme, except the sky, obviously. (arma 1.04/win xp sp2 - abit kn9/athlon 64 x2/bfg 8800gts)
 
* Missing polygons (UH60 and UH60MG) [http://virtual-cities.freehost.pl/uh60.jpg Image]. [1.05.5136]  -[[User:Sgt_Eversmann|Sgt_Eversmann]]
 
* Visual Bug with glaze texture, when you look at a glass you can see through building ! [http://images.photomania.com/155948/1/rad8185D.jpg Image] -[[User:Paul-Hewson|Paul-Hewson]]
 
* Since version 1.08, the Javelin isn't well placed when in the back. Few part is in the soldier's head, that's not very annoying but that can be improve maybe ? (previously the javelin was better placed even if the "cannon" was near the ground when walking. We can see part of the javelin when looking around us. (see the "interior" of it..) [http://www.mezimages.com/up/06/217003-javelincollision.jpg Image] -[[User:Paul-Hewson|Paul-Hewson]]
 
==Weapons==
* In the Difficulty settings panel there is an option to Enable/Disable Rifle Tracers. This option is not working at all; regardless whether it's enabled or disabled all rifles (including even sniper rifles) fire tracer rounds. Please correct this issue. The new add-on sniper rifles that came with the version 1.04 do not fire tracer rounds (Russian KSVK and American M107 Beretta). The stock sniper rifles on the West and on the East side are all fit with tracers - a gross oversight from the point of view of realism which BIS is trying to portray. -SluggCDN
:It's already filed as a [http://bugs.armed-assault.net/view.php?id=1587 bug]. --[[User:Kronzky|Kronzky]] 23:30, 4 April 2007 (CEST)
 
[[Category:ArmA: Troubleshooting|{{PAGENAME}}]]
 


* M4A1 QDS ComptM2
== Weapons ==
Since the 1.08 patch, there is a bad aim with this weapon. When you switch to ironsight mode, you can see the bullet always hit over the red dot where all other weapons will it where you aim. (that's doesn't depend from the distance except very very close wall shot for example)
-[[User:Paul-Hewson|Paul-Hewson]]


* M136 (all AT Gun ? AA Gun ?)
{{GameCategory|arma1|Troubleshooting}}
Problem when M136 ammo get to 0, the soldier put the AT gun in the back and when you try switching weapons it can do various thing (switching between weapons even if you stop hitting keys, switch to the gun when you ask for the rifle.. that kind of bug)
If i remember right, before 1.08, the soldier keep the AT gun in his hand even if he doesn't have missile. Maybe that could be cool to put it back like that. -[[User:Paul-Hewson|Paul-Hewson]]

Latest revision as of 18:42, 28 April 2023

Bug of Feature?

Introduction

At times it might not be quite clear whether certain features or behaviors are bugs, planned features, engine limitations, or just false expectations due to confusing documentation.

For those cases, this list has been created.

If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.

Please do not use this list to file obvious bugs or feature requests!


General Issues

AI Issues

Audio Issues

  • If you active hardware acceleration and that the vehicle/chopper/or what else mechanic is behind you, their sound is suddenly lower without any reason -Paul-Hewson

Collision Issues

Control Issues

  • When switching in a tank from driver to gunner, the low part of the tank is doing circle without moving. -Paul-Hewson

It's a new feature of 1.08, it is the same if you "eject" from all ground vehicle, engine still on :) -Paul-Hewson

Editing & Scripting

  • setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
  • surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)

Island & Object Issues

  • Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08

Mission Issues

  • On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa

Multi Player Issues

Dedicated Server Issues

Performance Issues

Physics Issues

Visual Issues

  • When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! Image
  • Sometimes it is too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121] -Armaaa
Maybe you set your gamma/contrast settings too low? --Messiah(UA) 15:15, 21 February 2007 (CET)
No, it is happening at night. -Armaaa

Weapons