getPylonMagazines: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.70
|1.70


|gr1= Vehicle Loadouts
|gr1= Vehicle Loadouts


|Return array of magazines on pylons
|descr=Return array of magazines on pylons.


| '''getPylonMagazines''' vehicle
|s1= [[getPylonMagazines]]  vehicle


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


| [[Array]] of [[String]]s (magazine classnames)
|r1= [[Array]] of [[String]]s - magazine names


|x1= <code>[[getPylonMagazines]] ([[vehicle]] [[player]]) </code>
|x1= <sqf>getPylonMagazines vehicle player;</sqf>


|seealso= [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]]
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[magazinesAllTurrets]]
}}
}}


<dl class="command_description">


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2017-05-12 - 19:58 (UTC)</dd>
<dd class="notedate">Posted on May 12, 2017 - 19:58 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dd class="note">
<dd class="note">
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.
</dd>
</dd>
</dl>
</dl>
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Revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Return array of magazines on pylons.
Groups:
Vehicle Loadouts

Syntax

Syntax:
getPylonMagazines vehicle
Parameters:
vehicle: Object
Return Value:
Array of Strings - magazine names

Examples

Example 1:
getPylonMagazines vehicle player;

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority setPylonLoadout magazinesAllTurrets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2017-05-12 - 19:58 (UTC)
AgentRev
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.