A2OA: Patch v1.62: Difference between revisions
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* Run the patch exe to apply the patch setup automatically. | * Run the patch exe to apply the patch setup automatically. | ||
* It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation. | * It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation. | ||
* Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, | * Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, | ||
* if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. | * if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. | ||
* NOTE: This patch will also update your: | * NOTE: This patch will also update your: | ||
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** ARMA 2 PMC 1.00 to 1.02 if necessary. | ** ARMA 2 PMC 1.00 to 1.02 if necessary. | ||
** BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision | ** BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision | ||
=== Version 1.62 Highlights === | === Version 1.62 Highlights === | ||
* Multiplayer optimizations, security and server improvements | * Multiplayer optimizations, security and server improvements | ||
* Overall stability was improved with numerous tweaks and fixes | * Overall stability was improved with numerous tweaks and fixes | ||
* Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage) | * Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage) | ||
* Additional AI improvements and numerous bug fixes | * Additional AI improvements and numerous bug fixes | ||
* Resolved issues with several training missions | * Resolved issues with several training missions | ||
* Added a lot of new script commands for content makers | * Added a lot of new script commands for content makers | ||
* Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/ | * Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/ | ||
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the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: | the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: | ||
https://dev-heaven.net/projects/cis/roadmap | {{Link|https://dev-heaven.net/projects/cis/roadmap}} | ||
The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) | The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) | ||
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1 | {{Link|http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D{{=}}1&tracker_ids%5B%5D{{=}}2&tracker_ids%5B%5D{{=}}4&completed{{=}}1&with_subprojects{{=}}0&with_subprojects{{=}}1}} | ||
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch! | We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch! | ||
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==== Arma 2: Operation Arrowhead / Combined Operations Engine ==== | ==== Arma 2: Operation Arrowhead / Combined Operations Engine ==== | ||
[94918] New: command unit addMagazine[name, ammoCount] | [94918] New: command unit addMagazine[name, ammoCount] | ||
[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. | [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. | ||
[94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) | [94886] Fixed: Possible gear item duplication (private {{Link|https://dev-heaven.net/issues/36648}}) | ||
[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) | [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) | ||
[94699] Tweak Reinhard tonemapping pars | [94699] Tweak Reinhard tonemapping pars | ||
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear. | [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. | ||
[94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) | [94206] Fixed: Disabled channels can be bypassed in briefing screen ({{Link|https://dev-heaven.net/issues/33906}}) | ||
[94049] New: terrainIntersectASL command | [94049] New: terrainIntersectASL command | ||
[94049] Fixed: terrainIntersect reverted to ATL | [94049] Fixed: terrainIntersect reverted to ATL | ||
[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. | [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. | ||
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients | [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients | ||
[94001] New: moonIntensity command | [94001] New: moonIntensity command | ||
[94001] New: sunOrMoon command | [94001] New: sunOrMoon command | ||
[93989] Changed: When dropping weapon unrelated magazine will not be dropped | [93989] Changed: When dropping weapon unrelated magazine will not be dropped | ||
[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext | [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext | ||
[93945] New: In gear added bars with ammo count | [93945] New: In gear added bars with ammo count | ||
[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands | [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands | ||
[93897] New: AToC & PPAA added into UI video options | [93897] New: AToC & PPAA added into UI video options | ||
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) | [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon ({{Link|https://dev-heaven.net/issues/27297}}) | ||
[93821] Changed: Authentication Timeout is distinguished from bad CD key | [93821] Changed: Authentication Timeout is distinguished from bad CD key | ||
[93812] Fixed: Restrict gamma value set by profile | [93812] Fixed: Restrict gamma value set by profile | ||
[93809] Fixed: Restrict brightness value set by profile | [93809] Fixed: Restrict brightness value set by profile | ||
[93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) | [93722] Fixed: Effects of setDamage to buildings different on clients and server ({{Link|https://dev-heaven.net/issues/23915#change-136685}}) | ||
[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) | [93701] Fixed: Changing gear in briefing screen is not working reliable in MP ({{Link|https://dev-heaven.net/issues/16421}}) | ||
[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. | [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. | ||
[93672] Fixed: Unable to access AI soldier's gear in map | [93672] Fixed: Unable to access AI soldier's gear in map | ||
[93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) | [93670] Fixed: Prone units stop engaging ({{Link|https://dev-heaven.net/issues/32475}}) | ||
[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) | [93664] Fixed: Damage of buildings synchronization in MP after JIP ({{Link|https://dev-heaven.net/issues/25659}}, {{Link|https://dev-heaven.net/issues/23915}}, {{Link|https://dev-heaven.net/issues/18492}}) | ||
[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) | [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time ({{Link|https://dev-heaven.net/issues/27895}}) | ||
[93654] Improved: Tone mapping | [93654] Improved: Tone mapping | ||
[93652] New: Scripting functions visiblePositionASL and nearestBuilding position | [93652] New: Scripting functions visiblePositionASL and nearestBuilding position | ||
[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. | [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. | ||
[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. | [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. | ||
[93622] New: Scripting function eyeDirection. | [93622] New: Scripting function eyeDirection. | ||
[93598] New: Scripting functions eyePos object and aimPos object | [93598] New: Scripting functions eyePos object and aimPos object | ||
[93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) | [93583] Fixed: Player-created markers not synchronised with JIP clients (see {{Link|https://dev-heaven.net/issues/6337}}) | ||
[93575] Fixed: StringLoad command reads unicode | [93575] Fixed: StringLoad command reads unicode | ||
[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) | [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances ({{Link|https://dev-heaven.net/issues/32160}}) | ||
[93542] New: MP Statistics screen (key I) contains the Server hostname | [93542] New: MP Statistics screen (key I) contains the Server hostname | ||
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m | [93528] Fixed: Max distance for DirectChat raised from 20m to 40m | ||
[93415] Fixed: empty weaponHolder is not deleted when used by remote player | [93415] Fixed: empty weaponHolder is not deleted when used by remote player | ||
[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. | [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. | ||
[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) | [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) | ||
[93276] New: terrainIntersect command | [93276] New: terrainIntersect command | ||
[93273] New: lineIntersects, lineIntersectsWith commands | [93273] New: lineIntersects, lineIntersectsWith commands | ||
[93156] Changed: increased gear MP messages priority | [93156] Changed: increased gear MP messages priority | ||
[93146] Fixed: LOD blending | [93146] Fixed: LOD blending | ||
[93120] Fixed: JIP connecting players less affect other players network bandwith | [93120] Fixed: JIP connecting players less affect other players network bandwith | ||
[93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) | [93117] Fix: Crash: {{Link|https://dev-heaven.net/issues/31784}} - caused by fix: "LOD blending not working reliably (rev. 93017) | ||
[93017] Fixed: LOD blending not working reliably | [93017] Fixed: LOD blending not working reliably | ||
[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained | [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained | ||
[92925] Fixed: switching backpack with dead unit in MP | [92925] Fixed: switching backpack with dead unit in MP | ||
[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. | [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. | ||
[92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) | [92781] Fixed: SelectPlayer makes direct communication unreliable (see {{Link|https://dev-heaven.net/issues/30991}}) | ||
[92754] Fixed: scaling icons with grenade cursor | [92754] Fixed: scaling icons with grenade cursor | ||
[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) | [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) | ||
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. | [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. | ||
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) | [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty ({{Link|https://dev-heaven.net/issues/28865}}) | ||
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. | [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. | ||
[92582] Fixed: AI detection after load | [92582] Fixed: AI detection after load | ||
[92463] Fixed: AToC ATi 77xx | [92463] Fixed: AToC ATi 77xx | ||
[92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 | [92071] Changed: Observer RPT messages now once per 60 sec, {{Link|https://dev-heaven.net/issues/29985}} | ||
[92061] Fixed: AtoC on nVidia for CSAA | [92061] Fixed: AtoC on nVidia for CSAA | ||
[92059] PPAA pars tweak & SMAA use color edge detection method | [92059] PPAA pars tweak & SMAA use color edge detection method | ||
[91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. | [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. | ||
[91055] Fixed: Respawn with backpack | [91055] Fixed: Respawn with backpack | ||
[90909] Fixed: crash of Linux server when player with custom face connects | [90909] Fixed: crash of Linux server when player with custom face connects | ||
[90901] New: setUnitRecoilCoefficient command | [90901] New: setUnitRecoilCoefficient command | ||
[89964] Fixed: Linux servers were never green in server list. | [89964] Fixed: Linux servers were never green in server list. | ||
[89899] Fixed: Helicopter is more accurate with unguided rockets | [89899] Fixed: Helicopter is more accurate with unguided rockets | ||
[89898] Fixed: Secondary gunner tracks enemies | [89898] Fixed: Secondary gunner tracks enemies | ||
[89603] Fixed: A possible crash when textures were loading too slow from the disk. | [89603] Fixed: A possible crash when textures were loading too slow from the disk. | ||
[89523] Fixed: Crash during engine termination from multiplayer game. | [89523] Fixed: Crash during engine termination from multiplayer game. | ||
[89361] Fixed: Linux server slow startup | [89361] Fixed: Linux server slow startup | ||
[89205] New: Player can look up/down using a mouse while driving land/water vehicles. | [89205] New: Player can look up/down using a mouse while driving land/water vehicles. | ||
[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. | [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. | ||
[89104] New: Implemented automatic looking intro turns when driving a car with a mouse. | [89104] New: Implemented automatic looking intro turns when driving a car with a mouse. | ||
[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. | [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. | ||
[89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201) | [89079] Fixed: Multiple reload sounds in mp (see {{Link|https://dev-heaven.net/issues/28201}}) | ||
[89011] New: A cursor is shown to provide a visual feedback when steering a car. | [89011] New: A cursor is shown to provide a visual feedback when steering a car. | ||
[88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201) | [88975] Fixed: Multiple reload sounds in MP (see {{Link|https://dev-heaven.net/issues/28201}}) | ||
[88948] Improved: Airplane thrust and brakes can now be applied at the same time. | [88948] Improved: Airplane thrust and brakes can now be applied at the same time. | ||
[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546) | [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) ({{Link|https://dev-heaven.net/issues/3546}}) | ||
[88918] Improved: AI scanning for the target more when a visual contact is lost. | [88918] Improved: AI scanning for the target more when a visual contact is lost. | ||
[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. | [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. | ||
[88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203) | [88870] Fixed: AI vehicles sometimes see player outside their field of view ({{Link|https://dev-heaven.net/issues/28203}}) | ||
[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) | [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel ({{Link|https://dev-heaven.net/issues/11610}}) | ||
[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) | [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) | ||
[88269] Changed: Application name changed to "Arma 2 OA" for "Arma 2 Reinforcements". | [88269] Changed: Application name changed to "Arma 2 OA" for "Arma 2 Reinforcements". | ||
[88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762) | [88195] Improved: -beta mods now always loaded first ({{Link|https://dev-heaven.net/issues/27762}}) | ||
[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" | [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" | ||
[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). | [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). | ||
[88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772) | [88111] Fixed: Unguided rockets no longer explode when passed by the target ({{Link|https://dev-heaven.net/issues/27772}}) | ||
[88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (https://dev-heaven.net/issues/14297) | [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled ({{Link|https://dev-heaven.net/issues/14297}}) | ||
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) | [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot ({{Link|https://dev-heaven.net/issues/27689}}) | ||
[87963] Optimized: Reduced memory footprint in complex missions. | [87963] Optimized: Reduced memory footprint in complex missions. | ||
[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) | [87840] New: Added scripting command productVersion ({{Link|https://dev-heaven.net/issues/25580}}) | ||
[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). | [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). | ||
[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) | [87824] Changed: Removed support for config parameter nightVision ({{Link|https://dev-heaven.net/issues/26117}}) | ||
[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) | [87768] Fixed: AI vehicles crews seeing targets badly ({{Link|https://dev-heaven.net/issues/23388}}) | ||
[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) | [87755] Fixed: Player automatically reveals targets which AI would never see ({{Link|https://dev-heaven.net/issues/27493}}) | ||
[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) | [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle ({{Link|https://dev-heaven.net/issues/17777}}) | ||
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. | [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. | ||
[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) | [87740] Improved: Targeting and firing always commanded by observer. ({{Link|http://dev-heaven.net/issues/2353}}) | ||
[87706] Improved: AI laser target detection at large distances improved. | [87706] Improved: AI laser target detection at large distances improved. | ||
[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) | [87692] Fixed: Manual guidance not working for a helicopter gunner ({{Link|http://dev-heaven.net/issues/12025}}, {{Link|http://dev-heaven.net/issues/27418}}) | ||
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) | [87659] Fixed: AI was unable to engage invisible laser targets used for SSM ({{Link|http://dev-heaven.net/issues/26317}}) | ||
[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) | [87658] Fixed: Command doTarget on friendly unit did not work ({{Link|http://dev-heaven.net/issues/22724}}) | ||
[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) | [87655] Fixed: Text parameter file parsing not reliable ({{Link|http://dev-heaven.net/issues/27403}}) | ||
[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) | [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates ({{Link|http://dev-heaven.net/issues/11699}}) | ||
[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) | [87652] Fixed: AI always turned out when player is effective commander in cargo ({{Link|http://dev-heaven.net/issues/2733}}) | ||
[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) | [87646] Fixed: MP: Bullet hits of remote units not visible over large distance ({{Link|http://dev-heaven.net/issues/12973}}) | ||
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi | [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi | ||
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) | [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance ({{Link|http://dev-heaven.net/issues/12101}}) | ||
[87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) | [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) | ||
[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. | [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. | ||
[87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) | [87640] Fixed: AI unable to target crew in vehicles other than tracked ones ({{Link|http://dev-heaven.net/issues/25847}}) | ||
[87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) | [87640] Improved: AI units now give more preference to close targets ({{Link|http://dev-heaven.net/issues/25847}}) | ||
==== ARMA 2 / ARMA 2 Operation Arrowhead Data ==== | ==== ARMA 2 / ARMA 2 Operation Arrowhead Data ==== | ||
Line 189: | Line 189: | ||
changed : [OA] New set of multiplayer chat colors | changed : [OA] New set of multiplayer chat colors | ||
added : New Video Options (PPAA, AToC) | added : New Video Options (PPAA, AToC) | ||
fixed : Boot Camp 02: https://dev-heaven.net/issues/36778 | fixed : Boot Camp 02: {{Link|https://dev-heaven.net/issues/36778}} | ||
fixed : Boot Camp E08: https://dev-heaven.net/issues/28187 | fixed : Boot Camp E08: {{Link|https://dev-heaven.net/issues/28187}} | ||
[[Category:Arma 2OA: Patches & Updates|1.62]] | [[Category:Arma 2OA: Patches & Updates|1.62]] |
Latest revision as of 17:20, 10 September 2023
ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Update 1.62
Copyright (c) 2012 Bohemia Interactive. All rights reserved.
Download Mirrors
Http:
- http://mirror.dyneslott.com/arma2oa/ARMA2OACORFT_Update_162.zip
- http://addonsync.dyneslott.com/files/arma2/patches/ARMA2OACORFT_Update_162.zip
- http://www.clfh1.co.uk/patch/ARMA2OACORFT_Update_162.zip
- http://www.solidfiles.com/d/2f0abbf4e9/
- http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#162
- http://www.multiupload.nl/J2UDZG88HM
- http://www.mirrorcreator.com/files/XTN3XLMP/
Torrent:
CRC32: 83FCEF27 MD5: 08154563EC5DFC922791850CEE42F888 SHA-1: 56B1CEB70707656DB196A5EB5E459E8046C9F34D
System Requirements
An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.60.
How to install the update
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible,
- if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
** ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05) ** ARMA 2 BAF 1.00 to 1.03 if necessary. ** ARMA 2 PMC 1.00 to 1.02 if necessary. ** BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision
Version 1.62 Highlights
- Multiplayer optimizations, security and server improvements
- Overall stability was improved with numerous tweaks and fixes
- Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
- Additional AI improvements and numerous bug fixes
- Resolved issues with several training missions
- Added a lot of new script commands for content makers
- Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: -dead link-
The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) -dead link-
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch!
Version 1.60-1.62 Changelog
Arma 2: Operation Arrowhead / Combined Operations Engine
[94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private -dead link-) [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) [94699] Tweak Reinhard tonemapping pars [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. [94206] Fixed: Disabled channels can be bypassed in briefing screen (-dead link-) [94049] New: terrainIntersectASL command [94049] Fixed: terrainIntersect reverted to ATL [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [94001] New: moonIntensity command [94001] New: sunOrMoon command [93989] Changed: When dropping weapon unrelated magazine will not be dropped [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [93945] New: In gear added bars with ammo count [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [93897] New: AToC & PPAA added into UI video options [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (-dead link-) [93821] Changed: Authentication Timeout is distinguished from bad CD key [93812] Fixed: Restrict gamma value set by profile [93809] Fixed: Restrict brightness value set by profile [93722] Fixed: Effects of setDamage to buildings different on clients and server (-dead link-) [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (-dead link-) [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [93672] Fixed: Unable to access AI soldier's gear in map [93670] Fixed: Prone units stop engaging (-dead link-) [93664] Fixed: Damage of buildings synchronization in MP after JIP (-dead link-, -dead link-, -dead link-) [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (-dead link-) [93654] Improved: Tone mapping [93652] New: Scripting functions visiblePositionASL and nearestBuilding position [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [93622] New: Scripting function eyeDirection. [93598] New: Scripting functions eyePos object and aimPos object [93583] Fixed: Player-created markers not synchronised with JIP clients (see -dead link-) [93575] Fixed: StringLoad command reads unicode [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (-dead link-) [93542] New: MP Statistics screen (key I) contains the Server hostname [93528] Fixed: Max distance for DirectChat raised from 20m to 40m [93415] Fixed: empty weaponHolder is not deleted when used by remote player [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [93276] New: terrainIntersect command [93273] New: lineIntersects, lineIntersectsWith commands [93156] Changed: increased gear MP messages priority [93146] Fixed: LOD blending [93120] Fixed: JIP connecting players less affect other players network bandwith [93117] Fix: Crash: -dead link- - caused by fix: "LOD blending not working reliably (rev. 93017) [93017] Fixed: LOD blending not working reliably [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [92781] Fixed: SelectPlayer makes direct communication unreliable (see -dead link-) [92754] Fixed: scaling icons with grenade cursor [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (-dead link-) [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [92582] Fixed: AI detection after load [92463] Fixed: AToC ATi 77xx [92071] Changed: Observer RPT messages now once per 60 sec, -dead link- [92061] Fixed: AtoC on nVidia for CSAA [92059] PPAA pars tweak & SMAA use color edge detection method [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. [91055] Fixed: Respawn with backpack [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command [89964] Fixed: Linux servers were never green in server list. [89899] Fixed: Helicopter is more accurate with unguided rockets [89898] Fixed: Secondary gunner tracks enemies [89603] Fixed: A possible crash when textures were loading too slow from the disk. [89523] Fixed: Crash during engine termination from multiplayer game. [89361] Fixed: Linux server slow startup [89205] New: Player can look up/down using a mouse while driving land/water vehicles. [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. [89104] New: Implemented automatic looking intro turns when driving a car with a mouse. [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. [89079] Fixed: Multiple reload sounds in mp (see -dead link-) [89011] New: A cursor is shown to provide a visual feedback when steering a car. [88975] Fixed: Multiple reload sounds in MP (see -dead link-) [88948] Improved: Airplane thrust and brakes can now be applied at the same time. [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (-dead link-) [88918] Improved: AI scanning for the target more when a visual contact is lost. [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. [88870] Fixed: AI vehicles sometimes see player outside their field of view (-dead link-) [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (-dead link-) [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) [88269] Changed: Application name changed to "Arma 2 OA" for "Arma 2 Reinforcements". [88195] Improved: -beta mods now always loaded first (-dead link-) [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). [88111] Fixed: Unguided rockets no longer explode when passed by the target (-dead link-) [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (-dead link-) [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (-dead link-) [87963] Optimized: Reduced memory footprint in complex missions. [87840] New: Added scripting command productVersion (-dead link-) [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [87824] Changed: Removed support for config parameter nightVision (-dead link-) [87768] Fixed: AI vehicles crews seeing targets badly (-dead link-) [87755] Fixed: Player automatically reveals targets which AI would never see (-dead link-) [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (-dead link-) [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [87740] Improved: Targeting and firing always commanded by observer. (-dead link-) [87706] Improved: AI laser target detection at large distances improved. [87692] Fixed: Manual guidance not working for a helicopter gunner (-dead link-, -dead link-) [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (-dead link-) [87658] Fixed: Command doTarget on friendly unit did not work (-dead link-) [87655] Fixed: Text parameter file parsing not reliable (-dead link-) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (-dead link-) [87652] Fixed: AI always turned out when player is effective commander in cargo (-dead link-) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (-dead link-) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (-dead link-) [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. [87640] Fixed: AI unable to target crew in vehicles other than tracked ones (-dead link-) [87640] Improved: AI units now give more preference to close targets (-dead link-)
ARMA 2 / ARMA 2 Operation Arrowhead Data
fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD changed : [OA] New set of multiplayer chat colors added : New Video Options (PPAA, AToC) fixed : Boot Camp 02: -dead link- fixed : Boot Camp E08: -dead link-