switchLight: Difference between revisions
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|descr= Controls whether a lamp is lit or not. | |descr= Controls whether a lamp is lit or not. | ||
{{Feature|arma3|This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only. | {{Feature|arma3| | ||
Since {{arma3}} v1.92 this command was extended to work with street lights.}} | This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only. | ||
Since {{arma3}} v1.92 this command was extended to work with street lights and some prop lights, like portable construction light. | |||
}} | |||
|s1= lamp [[switchLight]] mode | |s1= lamp [[switchLight]] mode | ||
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|p1= lamp: [[Object]] | |p1= lamp: [[Object]] | ||
|p2= mode: [[String]] - | |p2= mode: [[String]] - mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default) | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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}} | }} | ||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20130916111400 | |||
|text= ''Before {{arma3}} v1.92'' use [[setHit]] instead: | |||
<sqf> | |||
_lamp = nearestObject [player, "Lamps_base_F"]; | |||
''Before {{arma3}} v1.92'' use [[setHit]] instead: | |||
<sqf>_lamp = nearestObject [player, "Lamps_base_F"]; | |||
_lamp setHit ["light_1_hitpoint", 0.97]; // off | _lamp setHit ["light_1_hitpoint", 0.97]; // off | ||
_lamp setHit ["light_1_hitpoint", 0]; // on</sqf> | _lamp setHit ["light_1_hitpoint", 0]; // on | ||
</sqf> | |||
Switch all lights off in the 500 radius of player: | Switch all lights off in the 500 radius of player: | ||
<sqf>private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; | <sqf> | ||
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; | |||
{ | { | ||
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}; | }; | ||
} forEach _lamps;</sqf> | } forEach _lamps;</sqf> | ||
</ | }} | ||
{{Note | |||
|user= Samatra | |||
|timestamp= 20230301141231 | |||
|text= How to disable all lamps using the latest {{arma3}} commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map: | |||
<sqf> | |||
{ | |||
_x switchLight "OFF"; | |||
} forEach (1 allObjects 0); | |||
</sqf> | |||
Disable all script-spawned and editor-placed lamps: | |||
<sqf> | |||
{ | |||
_x switchLight "OFF"; | |||
} forEach (8 allObjects 0); | |||
</sqf> | |||
These snippets iterate through all buildings and run [[switchLight]] on them. If they're lamps, they'll be turned off. | |||
}} |
Revision as of 12:56, 12 March 2024
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- lightIsOn BIS_fnc_switchLamp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 16, 2013 - 11:14 (UTC)
-
Before Arma 3 v1.92 use setHit instead:
Switch all lights off in the 500 radius of player:_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // onprivate _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
- Posted on Mar 01, 2023 - 14:12 (UTC)
-
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
Disable all script-spawned and editor-placed lamps:These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect