setPilotLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
|eff= global
|eff= global


|descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"
|descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3: Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"


|s1= vehicle [[setPilotLight]] set
|s1= vehicle [[setPilotLight]] set
Line 28: Line 28:


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on September 28, 2018 - 04:03 (UTC)</dd>
<dd class="notedate">Posted on 2018-09-28 - 04:03 (UTC)</dd>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 11:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setCollisionLight isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-09-28 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };