doStop: Difference between revisions

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| Order the given unit(s) to stop (without radio messages). |= Description
| Order the given unit(s) to stop (without radio messages).<br>Stopped unit will not be able to move or fire.<br>It may still change its orientation to follow a watched object, or its stance if deemed appropriate (e.g. under fire). |= Description
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Revision as of 23:53, 16 April 2009

Hover & click on the images for description

Description

Description:
Order the given unit(s) to stop (without radio messages).
Stopped unit will not be able to move or fire.
It may still change its orientation to follow a watched object, or its stance if deemed appropriate (e.g. under fire).
Groups:
Uncategorised

Syntax

Syntax:
doStop unit(s)
Parameters:
unit(s): Object or Array
Return Value:
Nothing

Examples

Example 1:
doStop _soldier1

Additional Information

See also:
commandStopstop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:32
hardrock
Notes from before the conversion: This command will make the unit stop where he is until the unit's group engages the enemy. At that time, the unit will move and fight the enemy. One good use for this is to place a bunch of units in the same group around a campfire or in some other place "for looks", and make them sit down or have their weapon on their back. When the enemy is spotted, they will get up and attack. Note that you cannot do something like place somebody behind sandbags and keep him there during a fight with this command. For that you will need disableAI "move".
Ceeeb
In ArmA 1.14, this command will not stop a unit that has been given a move order by selecting the unit, then clicking on the in game map (or ground).

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