doStop

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Order the given unit(s) to stop (without radio messages).

Syntax

Syntax:
doStop Unit(s)
Parameters:
Unit(s)
Return Value:
Nothing

Examples

Example 1:
doStop _soldier1

Additional Information

Multiplayer:
Behaviour unknown.
See also:
commandStop

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 3, 2006 - 14:32
hardrock
Notes from before the conversion:

This command will make the unit stop where he is until the unit's group engages the enemy. At that time, the unit will move and fight the enemy. One good use for this is to place a bunch of units in the same group around a campfire or in some other place "for looks", and make them sit down or have their weapon on their back. When the enemy is spotted, they will get up and attack. Note that you cannot do something like place somebody behind sandbags and keep him there during a fight with this command. For that you will need disableAI "move".

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