Side Relations: Difference between revisions

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The [[side]] command will return the correct side for units grouped with a side officer at the start of a mission, but not for units joined during a mission by means of the [[joinSilent]] command.
The [[side]] command will return the correct side for units grouped with a side officer at the start of a mission, but not for units joined during a mission by means of the [[joinSilent]] command.
===Undercover hostile civilians===
Place this code in the civilian unit's init field:
<code>this AddRating -2000;</code>
2000 is the threshold value for a unit being considered renegade. Now, if the civilian is to shoot any other units (for example, if it was player controlled), it will change sides to "ENEMY" and be attacked by units of all sides.

Revision as of 12:58, 25 July 2010

The game consists of 8 Sides: West, East, Civilian, Resistance, sideLogic, Friendly, Enemy or Unknown. You can determine which Side a unit is on by using the side command.

Sometimes you may want to use the faction command. Factions are slightly different to Sides. A US vehicle driven by a Russian will respond as belonging to the East Side, but the USMC faction.

You can set which sides Resistance is friendly to in the mission editor (click on the Intel box). However, it is not possible to change the Resistance side relationship during a game.

Everyone is friendly toward Civilians. This means an armed Civilian will be able to slaughter unfriendly AI troops with impunity.

Hostile Civilians

You can arm Civilians by inserting code like the following in their initialisation field:

this addWeapon "Colt1911"; this addMagazine "7Rnd_45ACP_1911";

One way hostility

Armed civilians will automatically shoot at anybody who is not friendly to Resistance. Or alternatively, you can make Civilians hostile to other sides by using the setFriend command:

civilian setFriend [west , 0]; // Will cause civilians to shoot at West, but not West and Civilians



You can make other sides hostile to a civilian by making the civilian renegade. Place this code in the civilian unit's init field: this AddRating -10000; // Will cause sides to shoot civilian, but not civilian to shoot back

When the rating gets below -2000, the unit's side switches to "ENEMY" and the unit is attacked by everyone.

Two way hostility

To enable hostility both ways - civilians shooting at a side and the side shooting back, you need to move the civilian unit to a hostile side.

Example:

To shoot at West, you can make Resistance unfriendly to West and group the civilian unit with Resistance, or you could group them to East side.

  1. Group your civilians with an East officer of higher rank than the civilians.
  2. put: deletevehicle this in the officer’s initialisation field (this will cause the officer not to appear)
  3. When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side


You can cause a unit to change sides during a mission by using the joinSilent command and joining them to a live officer (using an officer with deletevehicle this in their init field will not work).

The side command will return the correct side for units grouped with a side officer at the start of a mission, but not for units joined during a mission by means of the joinSilent command.