agents: Difference between revisions

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<dd class="notedate">Posted on April 4, 2012 - 10:48 (GMT)
<dt class="note">'''[[User:Rocket|Rocket]]'''
<dd class="note">Note that agents returns a reference to the agent itself, not the object. For example: '''{alive _x} count agents;''' would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: '''{alive (_x getVariable ["agentObject",objNull]) count agents;''' would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example:
'''_agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];'''
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Revision as of 10:59, 2 April 2012

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Description

Description:
Return a list of agents in the current mission.
Groups:
Uncategorised

Syntax

Syntax:
agents
Return Value:
Array

Examples

Example 1:
{_x doWatch player} forEach agents;

Additional Information

See also:
agentcreateAgentisAgentforEachMemberAgent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 4, 2012 - 10:48 (GMT)
Rocket
Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];

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