lightIsOn: Difference between revisions

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|x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"
|x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |= Example 1
|x2=_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |=  
|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |= Example 2
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Revision as of 01:02, 12 October 2013

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining). Possible values are:
  • "ON"
  • "OFF"
  • "AUTO" (auto is only on during the night).
  • "ERROR"
Groups:
Uncategorised

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String

Examples

Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
Example 2:
_it = lightIsOn object 159582

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Use switchLight to turn lamposts on and off.

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