BIS fnc addVirtualItemCargo: Difference between revisions

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|x1= <code> [_myBox,[ "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","Rangefinder","MineDetector" ],[[true]]] [[call]] [[BIS_fnc_addVirtualItemCargo]]; </code> |= EXAMPLE1
|x1= <code> [ _myBox, [ "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","Rangefinder","MineDetector" ], [[true]]] [[call]] [[BIS_fnc_addVirtualItemCargo]]; </code> |= EXAMPLE1
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Revision as of 01:47, 17 October 2014


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Description

Description:
/*

	Description:
	Add virtual items to an object (e.g., ammo box).
	Virtual items can be selected in the Arsenal.

	Parameter(s):
		0: OBJECT - objct to which items will be added
		1: STRING or ARRAY of STRINGs - item class(es) to be added
		2 (Optional): BOOL - true to add items globally (default: false)
		3 (Optional): BOOL - true to add Arsenal action (default: true)

	Returns:
	ARRAY of ARRAYs - all virtual items within the object's space in format [<items>,<weapons>,<magazines>,<backpacks>]
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[ _myBox, [ "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","Rangefinder","MineDetector" ], true] call BIS_fnc_addVirtualItemCargo;

Additional Information

See also:
BIS_fnc_addVirtualBackpackCargo BIS_fnc_addVirtualMagazineCargo BIS_fnc_addVirtualWeaponCargo

Notes

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Notes

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