createMine: Difference between revisions
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m (PositionAGL) |
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|p1= [type, position, markers, placement]: [[Array]] |= Parameter 1 | |p1= [type, position, markers, placement]: [[Array]] |= Parameter 1 | ||
|p2= type: [[String]] |= Parameter 2 | |p2= type: [[String]] |= Parameter 2 | ||
|p3= position: [[ | |p3= position: [[PositionAGL]] |= Parameter 3 | ||
|p4= markers: [[Array]] |= Parameter 4 | |p4= markers: [[Array]] |= Parameter 4 | ||
|p5= placement: [[Number]] radius |= Parameter 5 | |p5= placement: [[Number]] radius |= Parameter 5 |
Revision as of 08:32, 17 May 2016
Description
- Description:
- Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createMine [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- type: String
- position: PositionAGL
- markers: Array
- placement: Number radius
- Return Value:
- Object
Examples
- Example 1:
_mine = createMine ["MineMine", position player, [], 0];
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Object Manipulation
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters