objNull: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on September 12, 2016 - 13:14 (UTC)</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">
'''objNull''' simulates a real object parameters, e.g. you can get or set them. This may come useful in cases where the vairable handle should be always an object of any kind instead of [[nil]] to avoid code malfunction on undefined variable or wrong type.
<code>_damage = [[damage]] objNull; // will return 0
_position = [[getPos]] objNull; // will return [0,0,0]
</code>
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</dl>
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Revision as of 23:20, 12 September 2016

Hover & click on the images for description

Description

Description:
A non-existent Object. To compare non-existent objects use isNull or isEqualTo:
Groups:
Uncategorised

Syntax

Syntax:
objNull
Return Value:
Object

Examples

Example 1:
player == player; // false if player is null
Example 2:
isNull player; // true if player is null
Example 3:
str objNull // <NULL-object>

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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