nearObjectsReady: Difference between revisions
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|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | |p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | ||
|p2= radius: [[Number]] | |p2= radius: [[Number]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
Latest revision as of 11:51, 26 March 2024
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number
- Return Value:
- Boolean
Examples
- Example 1:
- _twnpos nearObjectsReady 500; //from ALICE
Additional Information
- See also:
- findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines
Notes
-
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