getPlayerUIDOld: Difference between revisions
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| Returns the old UniqueID of Arma 2 OA of the given unit as string if it's player and empty value if it's AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name). | | Returns the old UniqueID of Arma 2 OA of the given unit as string if it's player and empty value if it's AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name). | ||
Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.|= | Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.|DESCRIPTION= | ||
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| '''getPlayerUIDOld''' unit |= | | '''getPlayerUIDOld''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= | ||
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|x1= <code>_uid <nowiki>=</nowiki> [[getPlayerUIDOld]] [[player]];</code> |= | |x1= <code>_uid <nowiki>=</nowiki> [[getPlayerUIDOld]] [[player]];</code> |EXAMPLE1= | ||
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Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns the old UniqueID of Arma 2 OA of the given unit as string if it's player and empty value if it's AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name). Note: while for ArmA 2 or ArmA 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since ArmA 2: Operation Arrowhead 1.61 provide a non-numeric value as a result.
- Multiplayer:
- UID string is returned only in multiplayer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_uid = getPlayerUIDOld player;
Additional Information
- See also:
- getPlayerUID
Notes
-
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