getPylonMagazines: Difference between revisions

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|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]] |SEEALSO=
|  [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]] |SEEALSO=


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Revision as of 17:28, 1 April 2020

Hover & click on the images for description

Description

Description:
Return array of magazines on pylons
Groups:
Uncategorised

Syntax

Syntax:
getPylonMagazines vehicle
Parameters:
vehicle: Object
Return Value:
Array of Strings (magazine classnames)

Examples

Example 1:
getPylonMagazines (vehicle player)

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutmagazinesAllTurrets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on May 12, 2017 - 19:58 (UTC)
AgentRev
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.