setFaceAnimation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 46: Line 46:
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 19:41, 10 January 2021

Hover & click on the images for description

Description

Description:
Sets facial animation phase (eye blinking), blink is in the range from 0 to 1.

Arma 3
This command is not functional in Arma 3
Groups:
AnimationsBroken Commands

Syntax

Syntax:
person setFaceAnimation blink
Parameters:
person: Object
blink: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setFaceAnimation 0.5;

Additional Information

See also:
setRandomLipsetMimicanimateanimationPhaseanimateDoor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 09:01, 23 December 2008 (CET)
Lou Montana
Setting face animation to 4 will give "devilish" features (ArmA)

Bottom Section