getPylonMagazines: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 16: | Line 16: | ||
|x1= <code>[[getPylonMagazines]] [[vehicle]] [[player]];</code> | |x1= <code>[[getPylonMagazines]] [[vehicle]] [[player]];</code> | ||
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[setAmmoOnPylon]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]],[[magazinesAllTurrets]] | ||
}} | }} | ||
Revision as of 22:26, 20 January 2022
Description
- Description:
- Return array of magazines on pylons.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- getPylonMagazines vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array of Strings - magazine names
Examples
- Example 1:
getPylonMagazines vehicle player;
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines setAmmoOnPylon ammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutmagazinesAllTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 12, 2017 - 19:58 (UTC)
- AgentRev
- The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.