getFriend: Difference between revisions

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(add. classification)
m (return type)
Line 18: Line 18:
|p3= |= PARAMETER3  
|p3= |= PARAMETER3  


| |= RETURNVALUE  
| [[Number]]: Decimal value between 0.0 to 1.0 |= RETURNVALUE  




|x1= <code>value <nowiki>=</nowiki> west getFriend east</code>|= EXAMPLE1  
|x1= <code>value <nowiki>=</nowiki> west getFriend east</code>|= EXAMPLE1  
|x2= <code>isEnemy <nowiki>=</nowiki> ((side _killer) getFriend (side _victim) < 0.6)</code>|= EXAMPLE2


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| |= SEEALSO  
| [[setFriend]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 07:58, 1 October 2009

Hover & click on the images for description

Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.
Groups:
Uncategorised

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number: Decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east
Example 2:
isEnemy = ((side _killer) getFriend (side _victim) < 0.6)

Additional Information

See also:
setFriend

Notes

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Notes

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