BIS fnc ambientFlyby: Difference between revisions

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| Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination. |DESCRIPTION=
| Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.{{Informative|The function will always set [[captive]] to [[true]] for the vehicle. Therefore the side will always be [[civilian]].}} |DESCRIPTION=
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Revision as of 21:56, 23 September 2019


Hover & click on the images for description

Description

Description:
Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.
The function will always set captive to true for the vehicle. Therefore the side will always be civilian.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[[0,0,0],[100,100,100],100,"NORMAL","B_Heli_Light_01_F",WEST] call BIS_fnc_ambientFlyby;
Parameters:
Array - Array containing start position where air unit spawns. Format [x,y,z].
Array - Array containing end position where air unit moves to and despawns. Format [x,y,z].
Number - Height at which air unit will spawn and fly.
String - String detailing speed at which air unit travels. Possible values "LIMITED", "NORMAL" and "FULL".
String - Vehicle classname of air unit to spawn. Viewable in CfgVehicles.
Side - Side which vehicle belongs to.
Return Value:
Boolean - True if function executed successfully.

Examples

Example 1:
ambFlyby = [[200,200,50],[250,250,75]] call BIS_fnc_ambientFlyBy; //Spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at height 100 and Normal speed.
Example 2:
ambFlyby = [getposATL player, getposATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", WEST] call BIS_fnc_ambientFlyBy;

Additional Information

See also:
See also needed

Notes

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Notes

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